foul-magics/Mage/src/main/java/mage/abilities/effects/common/RegenerateAttachedEffect.java
Oleg Agafonov 00411b4a9b * Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
2020-08-02 14:01:58 +04:00

57 lines
1.7 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.AttachmentType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.Locale;
/**
* @author jeff
*/
public class RegenerateAttachedEffect extends OneShotEffect {
protected AttachmentType attachmentType;
public RegenerateAttachedEffect(AttachmentType attachmentType) {
super(Outcome.Regenerate);
this.attachmentType = attachmentType;
this.setText();
}
public RegenerateAttachedEffect(final RegenerateAttachedEffect effect) {
super(effect);
this.attachmentType = effect.attachmentType;
}
@Override
public boolean apply(Game game, Ability source) {
// must use lki cause attachment can be sacrificed to activate regen
Permanent attachment = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (attachment == null) {
return false;
}
Permanent permanent = game.getPermanent(attachment.getAttachedTo());
if (permanent == null) {
return false;
}
RegenerateTargetEffect regenEffect = new RegenerateTargetEffect();
regenEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(regenEffect, source);
return true;
}
@Override
public RegenerateAttachedEffect copy() {
return new RegenerateAttachedEffect(this);
}
private void setText() {
staticText = "Regenerate " + attachmentType.verb().toLowerCase(Locale.ENGLISH) + " creature";
}
}