forked from External/mage
247 lines
8.2 KiB
Java
247 lines
8.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import mage.Constants.PhaseStep;
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import mage.Constants.TurnPhase;
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import mage.game.Game;
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import mage.players.Player;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class Turn implements Serializable {
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private Phase currentPhase;
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private UUID activePlayerId;
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private List<Phase> phases = new ArrayList<Phase>();
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public Turn() {
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phases.add(new BeginningPhase());
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phases.add(new PreCombatMainPhase());
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phases.add(new CombatPhase());
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phases.add(new PostCombatMainPhase());
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phases.add(new EndPhase());
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}
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public Turn(final Turn turn) {
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if (turn.currentPhase != null)
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this.currentPhase = turn.currentPhase.copy();
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this.activePlayerId = turn.activePlayerId;
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for (Phase phase: turn.phases) {
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this.phases.add(phase.copy());
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}
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}
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public TurnPhase getPhaseType() {
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if (currentPhase != null)
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return currentPhase.getType();
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return null;
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}
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public Phase getPhase() {
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return currentPhase;
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}
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public Phase getPhase(TurnPhase turnPhase) {
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for (Phase phase: phases) {
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if (phase.getType() == turnPhase) {
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return phase;
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}
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}
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return null;
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}
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public void setPhase(Phase phase) {
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this.currentPhase = phase;
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}
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public Step getStep() {
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if (currentPhase != null)
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return currentPhase.getStep();
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return null;
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}
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public PhaseStep getStepType() {
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if (currentPhase != null && currentPhase.getStep() != null)
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return currentPhase.getStep().getType();
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return null;
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}
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public void play(Game game, UUID activePlayerId) {
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if (game.isPaused() || game.isGameOver())
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return;
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if (game.getState().getTurnMods().skipTurn(activePlayerId))
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return;
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checkTurnIsControlledByOtherPlayer(game, activePlayerId);
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this.activePlayerId = activePlayerId;
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resetCounts();
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game.getPlayer(activePlayerId).beginTurn(game);
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for (Phase phase: phases) {
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if (game.isPaused() || game.isGameOver())
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return;
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currentPhase = phase;
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if (!game.getState().getTurnMods().skipPhase(activePlayerId, currentPhase.getType())) {
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if (phase.play(game, activePlayerId)) {
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//20091005 - 500.4/703.4n
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game.emptyManaPools();
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//game.saveState();
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//20091005 - 500.8
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playExtraPhases(game, phase.getType());
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}
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}
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if (!currentPhase.equals(phase)) // phase was changed from the card
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break;
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}
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}
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public void resumePlay(Game game, boolean wasPaused) {
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activePlayerId = game.getActivePlayerId();
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UUID priorityPlayerId = game.getPriorityPlayerId();
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TurnPhase phaseType = game.getPhase().getType();
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PhaseStep stepType = game.getStep().getType();
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Iterator<Phase> it = phases.iterator();
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Phase phase;
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do {
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phase = it.next();
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currentPhase = phase;
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} while (phase.type != phaseType);
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if (phase.resumePlay(game, stepType, wasPaused)) {
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//20091005 - 500.4/703.4n
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game.emptyManaPools();
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game.saveState();
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//20091005 - 500.8
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playExtraPhases(game, phase.getType());
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}
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while (it.hasNext()) {
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phase = it.next();
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if (game.isPaused() || game.isGameOver())
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return;
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currentPhase = phase;
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if (!game.getState().getTurnMods().skipPhase(activePlayerId, currentPhase.getType())) {
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if (phase.play(game, activePlayerId)) {
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//20091005 - 500.4/703.4n
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game.emptyManaPools();
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game.saveState();
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//20091005 - 500.8
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playExtraPhases(game, phase.getType());
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}
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}
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if (!currentPhase.equals(phase)) // phase was changed from the card
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break;
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}
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}
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private void checkTurnIsControlledByOtherPlayer(Game game, UUID activePlayerId) {
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UUID newControllerId = game.getState().getTurnMods().controlsTurn(activePlayerId);
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if (newControllerId != null && !newControllerId.equals(activePlayerId)) {
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game.getPlayer(newControllerId).controlPlayersTurn(game, activePlayerId);
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}
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}
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private void resetCounts() {
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for (Phase phase: phases) {
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phase.resetCount();
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}
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}
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private void playExtraPhases(Game game, TurnPhase afterPhase) {
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TurnPhase extraPhase = game.getState().getTurnMods().extraPhase(activePlayerId, afterPhase);
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if (extraPhase == null)
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return;
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Phase phase;
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switch(extraPhase) {
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case BEGINNING:
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phase = new BeginningPhase();
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break;
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case PRECOMBAT_MAIN:
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phase = new PreCombatMainPhase();
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break;
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case COMBAT:
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phase = new CombatPhase();
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break;
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case POSTCOMBAT_MAIN:
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phase = new PostCombatMainPhase();
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break;
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default:
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phase = new EndPhase();
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}
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currentPhase = phase;
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phase.play(game, activePlayerId);
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}
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/*protected void playExtraTurns(Game game) {
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while (game.getState().getTurnMods().extraTurn(activePlayerId)) {
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this.play(game, activePlayerId);
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}
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}*/
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public void endTurn(Game game, UUID activePlayerId) {
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// Exile all spells and abilities on the stack
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game.getStack().clear();
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// Discard down to your maximum hand size.
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Player activePlayer = game.getPlayer(activePlayerId);
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game.getState().setPriorityPlayerId(activePlayer.getId());
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//20091005 - 514.1
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if (!activePlayer.hasLeft() && !activePlayer.hasLost()) {
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activePlayer.discardToMax(game);
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activePlayer.setGameUnderYourControl(true);
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}
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// Damage wears off.
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//20100423 - 514.2
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game.getBattlefield().endOfTurn(activePlayerId, game);
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game.getState().removeEotEffects(game);
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Phase phase = new EndPhase();
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phase.setStep(new CleanupStep());
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currentPhase = phase;
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//phase.play(game, activePlayerId);
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}
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public Turn copy() {
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return new Turn(this);
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}
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}
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