foul-magics/Mage/src/main/java/mage/game/turn/BeginningPhase.java
Susucre 1ae48593a8 have separate turn events for extra beginning.
I did check the BEGINNING_PHASE_PRE usage, and found none that wanted to watch the extra beginning phases.

Of note, we may want to have separate 'beginning of turn'/'beginning of game' events, if there is ever a way to skip beginning phases.
2024-04-25 18:58:32 +02:00

51 lines
1.3 KiB
Java

package mage.game.turn;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public class BeginningPhase extends Phase {
private final boolean isExtra;
public BeginningPhase() {
this(false);
}
public BeginningPhase(boolean isExtra) {
this.type = TurnPhase.BEGINNING;
this.event = isExtra ? EventType.BEGINNING_PHASE_EXTRA : EventType.BEGINNING_PHASE;
this.preEvent = isExtra ? EventType.BEGINNING_PHASE_PRE_EXTRA : EventType.BEGINNING_PHASE_PRE;
this.postEvent = isExtra ? EventType.BEGINNING_PHASE_PRE_EXTRA : EventType.BEGINNING_PHASE_POST;
this.steps.add(new UntapStep());
this.steps.add(new UpkeepStep());
this.steps.add(new DrawStep());
this.isExtra = isExtra;
}
@Override
public boolean beginPhase(Game game, UUID activePlayerId) {
if (!isExtra) {
game.getBattlefield().beginningOfTurn(game);
}
return super.beginPhase(game, activePlayerId);
}
protected BeginningPhase(final BeginningPhase phase) {
super(phase);
this.isExtra = phase.isExtra;
}
@Override
public BeginningPhase copy() {
return new BeginningPhase(this);
}
}