foul-magics/Mage.Sets/src/mage/cards/c/ClockworkSteed.java
2018-05-01 02:07:45 +02:00

140 lines
6.7 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.c;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EndOfCombatTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleEvasionAbility;
import mage.abilities.condition.common.AttackedOrBlockedThisCombatSourceCondition;
import mage.abilities.condition.common.IsStepCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.common.combat.CantBeBlockedByCreaturesSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.watchers.common.AttackedOrBlockedThisCombatWatcher;
/**
*
* @author escplan9, MarcoMarin & L_J
*/
public class ClockworkSteed extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("artifact creatures");
static {
filter.add(new CardTypePredicate(CardType.ARTIFACT));
}
public ClockworkSteed(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}");
this.subtype.add(SubType.HORSE);
this.power = new MageInt(0);
this.toughness = new MageInt(3);
// Clockwork Steed enters the battlefield with four +1/+0 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P0.createInstance(4)), "with four +1/+0 counters on it"));
// Clockwork Steed can't be blocked by artifact creatures.
this.addAbility(new SimpleEvasionAbility(new CantBeBlockedByCreaturesSourceEffect(filter, Duration.WhileOnBattlefield)));
// At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
this.addAbility(new ConditionalTriggeredAbility(
new EndOfCombatTriggeredAbility(new RemoveCounterSourceEffect(CounterType.P1P0.createInstance()), false),
AttackedOrBlockedThisCombatSourceCondition.instance,
"At end of combat, if {this} attacked or blocked this combat, remove a +1/+0 counter from it."),
new AttackedOrBlockedThisCombatWatcher()
);
// {X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Ability ability = new ConditionalActivatedAbility(
Zone.BATTLEFIELD,
new ClockworkSteedAddCountersSourceEffect(
CounterType.P1P0.createInstance(),
new ManacostVariableValue(),
true, true
),
new ManaCostsImpl("{X}"),
new IsStepCondition(PhaseStep.UPKEEP),
null
);
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public ClockworkSteed(final ClockworkSteed card) {
super(card);
}
@Override
public ClockworkSteed copy() {
return new ClockworkSteed(this);
}
}
class ClockworkSteedAddCountersSourceEffect extends AddCountersSourceEffect {
public ClockworkSteedAddCountersSourceEffect(Counter counter, DynamicValue amount, boolean informPlayers, boolean putOnCard) {
super(counter, amount, informPlayers, putOnCard);
staticText = "Put up to X +1/+0 counters on {this}. This ability can't cause the total number of +1/+0 counters on {this} to be greater than four.";
}
@Override
public boolean apply(Game game, Ability source) {
//record how many counters
Counters permCounters = game.getPermanent(source.getSourceId()).getCounters(game);
int countersWas = permCounters.getCount(CounterType.P1P0);
if (countersWas < 4) {
super.apply(game, source);
if (permCounters.getCount(CounterType.P1P0) > 4) {
permCounters.removeCounter(CounterType.P1P0, permCounters.getCount(CounterType.P1P0) - 4);
}//if countersWas < 4 then counter is min(current,4); there is no setCounters function tho
}//else this is a rare case of a Steed getting boosted by outside sources :) Which is the sole purpose of this if, for the benefit of this rare but not impossible case :p
return true;
}
}