forked from External/mage
140 lines
6.7 KiB
Java
140 lines
6.7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EndOfCombatTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleEvasionAbility;
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import mage.abilities.condition.common.AttackedOrBlockedThisCombatSourceCondition;
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import mage.abilities.condition.common.IsStepCondition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.common.combat.CantBeBlockedByCreaturesSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.counters.Counters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.watchers.common.AttackedOrBlockedThisCombatWatcher;
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/**
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*
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* @author escplan9, MarcoMarin & L_J
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*/
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public class ClockworkSteed extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("artifact creatures");
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static {
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filter.add(new CardTypePredicate(CardType.ARTIFACT));
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}
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public ClockworkSteed(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}");
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this.subtype.add(SubType.HORSE);
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this.power = new MageInt(0);
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this.toughness = new MageInt(3);
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// Clockwork Steed enters the battlefield with four +1/+0 counters on it.
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P0.createInstance(4)), "with four +1/+0 counters on it"));
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// Clockwork Steed can't be blocked by artifact creatures.
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this.addAbility(new SimpleEvasionAbility(new CantBeBlockedByCreaturesSourceEffect(filter, Duration.WhileOnBattlefield)));
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// At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
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this.addAbility(new ConditionalTriggeredAbility(
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new EndOfCombatTriggeredAbility(new RemoveCounterSourceEffect(CounterType.P1P0.createInstance()), false),
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AttackedOrBlockedThisCombatSourceCondition.instance,
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"At end of combat, if {this} attacked or blocked this combat, remove a +1/+0 counter from it."),
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new AttackedOrBlockedThisCombatWatcher()
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);
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// {X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
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Ability ability = new ConditionalActivatedAbility(
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Zone.BATTLEFIELD,
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new ClockworkSteedAddCountersSourceEffect(
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CounterType.P1P0.createInstance(),
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new ManacostVariableValue(),
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true, true
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),
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new ManaCostsImpl("{X}"),
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new IsStepCondition(PhaseStep.UPKEEP),
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null
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);
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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public ClockworkSteed(final ClockworkSteed card) {
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super(card);
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}
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@Override
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public ClockworkSteed copy() {
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return new ClockworkSteed(this);
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}
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}
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class ClockworkSteedAddCountersSourceEffect extends AddCountersSourceEffect {
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public ClockworkSteedAddCountersSourceEffect(Counter counter, DynamicValue amount, boolean informPlayers, boolean putOnCard) {
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super(counter, amount, informPlayers, putOnCard);
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staticText = "Put up to X +1/+0 counters on {this}. This ability can't cause the total number of +1/+0 counters on {this} to be greater than four.";
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}
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@Override
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public boolean apply(Game game, Ability source) {
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//record how many counters
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Counters permCounters = game.getPermanent(source.getSourceId()).getCounters(game);
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int countersWas = permCounters.getCount(CounterType.P1P0);
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if (countersWas < 4) {
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super.apply(game, source);
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if (permCounters.getCount(CounterType.P1P0) > 4) {
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permCounters.removeCounter(CounterType.P1P0, permCounters.getCount(CounterType.P1P0) - 4);
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}//if countersWas < 4 then counter is min(current,4); there is no setCounters function tho
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}//else this is a rare case of a Steed getting boosted by outside sources :) Which is the sole purpose of this if, for the benefit of this rare but not impossible case :p
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return true;
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}
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}
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