forked from External/mage
* enters the battlefield, -> enters,
* {this} enters the battlefield -> {this} enters
* EntersBattlefieldAbility
* , it enters
* enters the battlefield under your control -> you control enters
* rework some trigger phrase logic
* fix tests
76 lines
2.3 KiB
Java
76 lines
2.3 KiB
Java
package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.AbilityWord;
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import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class LandfallAbility extends TriggeredAbilityImpl {
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protected SetTargetPointer setTargetPointer;
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protected Permanent triggeringLand;
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public LandfallAbility(Effect effect) {
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this(effect, false);
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}
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public LandfallAbility(Effect effect, boolean optional) {
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this(Zone.BATTLEFIELD, effect, optional);
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}
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public LandfallAbility(Zone zone, Effect effect, boolean optional) {
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this(zone, effect, optional, SetTargetPointer.NONE);
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}
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public LandfallAbility(Zone zone, Effect effect, boolean optional, SetTargetPointer setTargetPointer) {
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super(zone, effect, optional);
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this.setTargetPointer = setTargetPointer;
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this.setAbilityWord(AbilityWord.LANDFALL);
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setTriggerPhrase("Whenever a land you control enters, ");
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}
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protected LandfallAbility(final LandfallAbility ability) {
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super(ability);
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this.setTargetPointer = ability.setTargetPointer;
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this.triggeringLand = ability.triggeringLand;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null
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&& permanent.isLand(game)
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&& permanent.isControlledBy(this.controllerId)) {
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triggeringLand = permanent;
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if (setTargetPointer == SetTargetPointer.PERMANENT) {
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for (Effect effect : getAllEffects()) {
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effect.setTargetPointer(new FixedTarget(permanent, game));
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public LandfallAbility copy() {
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return new LandfallAbility(this);
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}
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public Permanent getTriggeringPermanent() {
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return triggeringLand;
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}
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}
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