forked from External/mage
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1. * Revert "add a verify check" This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
46 lines
1.6 KiB
Java
46 lines
1.6 KiB
Java
package mage.abilities.common;
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import mage.abilities.BatchTriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedBatchForOnePermanentEvent;
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import mage.game.events.DamagedPermanentEvent;
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import mage.game.events.GameEvent;
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/**
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* @author xenohedron
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*/
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public class DealtCombatDamageToSourceTriggeredAbility extends TriggeredAbilityImpl implements BatchTriggeredAbility<DamagedPermanentEvent> {
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public DealtCombatDamageToSourceTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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setTriggerPhrase("Whenever {this} is dealt combat damage, ");
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this.withRuleTextReplacement(true);
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}
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protected DealtCombatDamageToSourceTriggeredAbility(final DealtCombatDamageToSourceTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public DealtCombatDamageToSourceTriggeredAbility copy() {
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return new DealtCombatDamageToSourceTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_ONE_PERMANENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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// all events in the batch are always relevant if triggers at all
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if (!getSourceId().equals(event.getTargetId()) || !((DamagedBatchForOnePermanentEvent) event).isCombatDamage()) {
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return false;
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}
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this.getEffects().setValue("damage", event.getAmount());
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return true;
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}
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}
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