foul-magics/Mage/src/main/java/mage/abilities/keyword/DevourAbility.java
2018-06-02 17:59:49 +02:00

59 lines
2.2 KiB
Java

package mage.abilities.keyword;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.DevourEffect;
import mage.abilities.effects.common.DevourEffect.DevourFactor;
import mage.constants.Zone;
/**
* 502.82. Devour
*
* 502.82a Devour is a static ability. "Devour N" means "As this object comes
* into play, you may sacrifice any number of creatures. This permanent comes
* into play with N +1/+1 counters on it for each creature sacrificed this way."
*
* 502.82b Some objects have abilities that refer to the number of creatures the
* permanent devoured. "It devoured" means "sacrificed as a result of its devour
* ability as it came into play."
*
* Devour appears only on creature cards.
*
* A creature with devour can devour other creatures no matter how it comes into
* play.
*
* You may choose to not sacrifice any creatures.
*
* If you play a creature with devour as a spell, you choose how many and which
* creatures to devour as part of the resolution of that spell. (It can't be
* countered at this point.) The same is true of a spell or ability that lets
* you put a creature with devour into play.
*
* You may sacrifice only creatures that are already in play. If a creature with
* devour and another creature are coming into play under your control at the
* same time, the creature with devour can't devour that other creature. The
* creature with devour also can't devour itself.
*
* If multiple creatures with devour are coming into play under your control at
* the same time, you may use each one's devour ability. A creature you already
* control can be devoured by only one of them, however. (In other words, you
* can't sacrifice the same creature to satisfy multiple devour abilities.) All
* creatures devoured this way are sacrificed at the same time.
*
* @author LevelX2
*/
public class DevourAbility extends SimpleStaticAbility {
public DevourAbility(DevourFactor devourFactor) {
super(Zone.ALL, new DevourEffect(devourFactor));
}
public DevourAbility(final DevourAbility ability) {
super(ability);
}
@Override
public DevourAbility copy() {
return new DevourAbility(this);
}
}