forked from External/mage
143 lines
4.9 KiB
Java
143 lines
4.9 KiB
Java
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package mage.abilities.effects;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.condition.Condition;
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import mage.constants.Duration;
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import mage.constants.EnterEventType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class EntersBattlefieldEffect extends ReplacementEffectImpl {
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protected Effects baseEffects = new Effects();
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protected String text;
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protected Condition condition;
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protected boolean optional;
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protected EnterEventType enterEventType;
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public static final String SOURCE_CAST_SPELL_ABILITY = "sourceCastSpellAbility";
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public EntersBattlefieldEffect(Effect baseEffect) {
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this(baseEffect, "");
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}
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public EntersBattlefieldEffect(Effect baseEffect, String text) {
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this(baseEffect, null, text, true, false);
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}
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public EntersBattlefieldEffect(Effect baseEffect, String text, boolean optional) {
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this(baseEffect, null, text, true, optional);
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}
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public EntersBattlefieldEffect(Effect baseEffect, Condition condition, String text, boolean selfScope, boolean optional) {
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this(baseEffect, condition, text, selfScope, optional, EnterEventType.OTHER);
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}
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public EntersBattlefieldEffect(Effect baseEffect, Condition condition, String text, boolean selfScope, boolean optional, EnterEventType enterEventType) {
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super(Duration.WhileOnBattlefield, baseEffect.getOutcome(), selfScope);
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this.baseEffects.add(baseEffect);
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this.enterEventType = enterEventType;
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this.text = text;
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this.condition = condition;
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this.optional = optional;
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}
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public EntersBattlefieldEffect(final EntersBattlefieldEffect effect) {
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super(effect);
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this.baseEffects = effect.baseEffects.copy();
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this.text = effect.text;
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this.condition = effect.condition;
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this.optional = effect.optional;
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this.enterEventType = effect.enterEventType;
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}
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public void addEffect(Effect effect) {
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baseEffects.add(effect);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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switch (enterEventType) {
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case OTHER:
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return EventType.ENTERS_THE_BATTLEFIELD == event.getType();
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case SELF:
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return EventType.ENTERS_THE_BATTLEFIELD_SELF == event.getType();
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case CONTROL:
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return EventType.ENTERS_THE_BATTLEFIELD_CONTROL == event.getType();
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case COPY:
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return EventType.ENTERS_THE_BATTLEFIELD_COPY == event.getType();
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getTargetId().equals(source.getSourceId())) {
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if (condition == null || condition.apply(game, source)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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if (optional) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject object = game.getPermanentEntering(source.getSourceId());
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if (object == null) {
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object = game.getObject(source.getSourceId());
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}
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if (controller == null || object == null) {
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return false;
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}
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if (!controller.chooseUse(outcome, "Use effect of " + object.getLogName() + '?', source, game)) {
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return false;
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}
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}
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Spell spell = game.getStack().getSpell(event.getSourceId());
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if (spell == null) {
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StackObject stackObject = (StackObject) game.getLastKnownInformation(event.getSourceId(), Zone.STACK);
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if (stackObject instanceof Spell) {
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spell = (Spell) stackObject;
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}
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}
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for (Effect effect : baseEffects) {
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// if (source.activate(game, false)) { // Why is this needed????
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if (effect instanceof ContinuousEffect) {
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game.addEffect((ContinuousEffect) effect, source);
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} else {
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if (spell != null) {
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effect.setValue(SOURCE_CAST_SPELL_ABILITY, spell.getSpellAbility());
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}
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effect.setValue("appliedEffects", event.getAppliedEffects());
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effect.apply(game, source);
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}
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// }
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return (text == null || text.isEmpty()) ? baseEffects.getText(mode) : text;
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}
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@Override
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public EntersBattlefieldEffect copy() {
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return new EntersBattlefieldEffect(this);
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}
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}
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