forked from External/mage
131 lines
4.9 KiB
Java
131 lines
4.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continuous;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.Card;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GainAbilitySourceEffect extends ContinuousEffectImpl implements SourceEffect {
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protected Ability ability;
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// shall a card gain the ability (otherwise permanent)
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private boolean onCard;
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/**
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* Add ability with Duration.WhileOnBattlefield
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*
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* @param ability
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*/
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public GainAbilitySourceEffect(Ability ability) {
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this(ability, Duration.WhileOnBattlefield);
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}
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public GainAbilitySourceEffect(Ability ability, Duration duration) {
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this(ability, duration, false);
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}
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public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard) {
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super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.ability = ability;
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staticText = "{this} gains " + ability.getRule() + " " + duration.toString();
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this.onCard = onCard;
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}
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public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard, boolean noStaticText) {
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super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.ability = ability;
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this.onCard = onCard;
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if (noStaticText) {
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staticText = null;
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}
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}
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public GainAbilitySourceEffect(final GainAbilitySourceEffect effect) {
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super(effect);
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this.ability = effect.ability.copy();
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ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
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this.onCard = effect.onCard;
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}
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@Override
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public GainAbilitySourceEffect copy() {
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return new GainAbilitySourceEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (affectedObjectsSet) {
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affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
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}
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (onCard) {
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Card card;
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if (affectedObjectsSet) {
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card = affectedObjectList.get(0).getCard(game);
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} else {
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card = game.getCard(source.getSourceId());
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}
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if (card != null) {
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// add ability to card only once
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game.getState().addOtherAbility(card, ability);
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return true;
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}
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} else {
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Permanent permanent;
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if (affectedObjectsSet) {
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permanent = affectedObjectList.get(0).getPermanent(game);
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} else {
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permanent = game.getPermanent(source.getSourceId());
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}
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if (permanent != null) {
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permanent.addAbility(ability, source.getSourceId(), game, false);
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return true;
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}
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}
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if (duration.equals(Duration.Custom)) {
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this.discard();
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}
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return true;
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}
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}
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