forked from External/mage
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
901 lines
31 KiB
Java
901 lines
31 KiB
Java
package mage.target;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.AbilityType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.TargetEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.util.RandomUtil;
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import java.util.*;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class TargetImpl implements Target {
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protected final Map<UUID, Integer> targets = new LinkedHashMap<>();
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protected final Map<UUID, Integer> zoneChangeCounters = new HashMap<>();
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protected String targetName;
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protected Zone zone; // all targets will be filtered by that zone, don't use "multi-zone" filter
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protected int maxNumberOfTargets;
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protected int minNumberOfTargets;
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protected boolean required = true;
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protected boolean requiredExplicitlySet = false;
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/**
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* Simple chosen state due selected and require targets count
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* Complex targets must override isChosen method or set chosen value manually
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* For "up to" targets it will be false before first choose dialog:
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* - chosen = false - player do not make a choice yet
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* - chosen = true, targets.size = 0 - player choose 0 targets in "up to" and it's valid
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* - chosen = true, targets.size >= 1 - player choose some targets and it's valid
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*/
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protected boolean chosen = false;
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// is the target handled as targeted spell/ability (notTarget = true is used for not targeted effects like e.g. sacrifice)
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protected boolean notTarget = false;
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protected boolean atRandom = false; // for inner choose logic
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protected UUID targetController = null; // if null the ability controller is the targetController
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protected UUID abilityController = null; // only used if target controller != ability controller
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protected int targetTag; // can be set if other target check is needed (AnotherTargetPredicate)
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protected String chooseHint = null; // UI choose hints after target name
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protected boolean shouldReportEvents = true; // generates TARGET and TARGETED events (can be disabled in non targeting mode, e.g. on target change)
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@Override
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public abstract TargetImpl copy();
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protected TargetImpl() {
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this(false);
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}
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protected TargetImpl(boolean notTarget) {
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this.notTarget = notTarget;
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}
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protected TargetImpl(final TargetImpl target) {
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this.targetName = target.targetName;
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this.zone = target.zone;
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this.maxNumberOfTargets = target.maxNumberOfTargets;
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this.minNumberOfTargets = target.minNumberOfTargets;
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this.required = target.required;
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this.requiredExplicitlySet = target.requiredExplicitlySet;
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this.chosen = target.chosen;
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this.targets.putAll(target.targets);
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this.zoneChangeCounters.putAll(target.zoneChangeCounters);
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this.atRandom = target.atRandom;
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this.notTarget = target.notTarget;
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this.targetController = target.targetController;
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this.abilityController = target.abilityController;
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this.targetTag = target.targetTag;
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this.chooseHint = target.chooseHint;
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this.shouldReportEvents = target.shouldReportEvents;
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}
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@Override
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public int getMinNumberOfTargets() {
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return this.minNumberOfTargets;
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}
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@Override
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public int getMaxNumberOfTargets() {
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return this.maxNumberOfTargets;
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}
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@Override
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public void setMinNumberOfTargets(int minNumberOftargets) {
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this.minNumberOfTargets = minNumberOftargets;
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}
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@Override
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public void setMaxNumberOfTargets(int maxNumberOftargets) {
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this.maxNumberOfTargets = maxNumberOftargets;
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}
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@Override
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public String getDescription() {
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// target description for ability text
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StringBuilder sb = new StringBuilder();
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int min = getMinNumberOfTargets();
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int max = getMaxNumberOfTargets();
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String targetName = getTargetName();
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if (min > 0 && max == Integer.MAX_VALUE) {
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sb.append(CardUtil.numberToText(min));
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sb.append(" or more ");
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} else if (!targetName.startsWith("X ") && (min != 1 || max != 1)) {
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targetName = targetName.replace("another", "other"); //If non-singular, use "other" instead of "another"
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if (getUseAnyNumber()) {
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sb.append(("any number of "));
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} else {
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if (min < max && max != Integer.MAX_VALUE) {
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if (min == 1 && max == 2) {
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sb.append("one or ");
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} else if (min == 1 && max == 3) {
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sb.append("one, two, or ");
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} else {
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sb.append("up to ");
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}
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}
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sb.append(CardUtil.numberToText(max));
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sb.append(' ');
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}
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}
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boolean addTargetWord = false;
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if (!isNotTarget()) {
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addTargetWord = true;
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if (targetName.contains("target ")) {
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addTargetWord = false;
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} else if (targetName.endsWith("any target")
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|| targetName.endsWith("any other target")
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|| targetName.endsWith("targets")) {
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addTargetWord = false;
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}
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// endsWith needs to be specific.
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// e.g. "spell with a single target" => need to prefix with "target ".
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}
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if (addTargetWord) {
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sb.append("target ");
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}
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if (isNotTarget() && min == 1 && max == 1) {
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sb.append(CardUtil.addArticle(targetName));
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} else {
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sb.append(targetName);
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}
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return sb.toString();
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}
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/**
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* Used for generating text description. Needed so that subclasses may override.
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*/
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protected boolean getUseAnyNumber() {
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int min = getMinNumberOfTargets();
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int max = getMaxNumberOfTargets();
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return min == 0 && max == Integer.MAX_VALUE;
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}
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@Override
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public String getMessage(Game game) {
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// UI choose message
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String suffix = "";
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if (this.chooseHint != null) {
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suffix = " (" + this.chooseHint + ")";
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}
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if (getMaxNumberOfTargets() != 1) {
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StringBuilder sb = new StringBuilder();
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sb.append("Select ").append(targetName);
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sb.append(" (selected ").append(targets.size());
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if (getMaxNumberOfTargets() > 0 && getMaxNumberOfTargets() != Integer.MAX_VALUE) {
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sb.append(" of ").append(getMaxNumberOfTargets());
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}
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if (getMinNumberOfTargets() > 0) {
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sb.append(", min ").append(getMinNumberOfTargets());
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}
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sb.append(')');
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sb.append(suffix);
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return sb.toString();
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}
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if (getMinNumberOfTargets() == 0 && getMaxNumberOfTargets() == 1) {
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return "Select up to one " + targetName + suffix;
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}
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return "Select " + CardUtil.addArticle(targetName) + suffix;
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}
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@Override
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public boolean isNotTarget() {
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return notTarget;
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}
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@Override
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public String getTargetName() {
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return targetName + (isRandom() ? " chosen at random" : "");
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}
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@Override
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public TargetImpl withTargetName(String name) {
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this.targetName = name;
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return this;
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}
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@Override
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public Zone getZone() {
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return zone;
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}
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@Override
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public boolean isRequired(UUID sourceId, Game game) {
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MageObject object = game.getObject(sourceId);
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if (!requiredExplicitlySet && object instanceof Ability) {
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return isRequired((Ability) object);
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} else {
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return isRequired();
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}
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}
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@Override
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public boolean isRequired() {
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return required;
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}
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@Override
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public boolean isRequired(Ability ability) {
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return ability == null
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|| ability.isActivated()
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|| !(ability.getAbilityType() == AbilityType.SPELL || ability.getAbilityType().isActivatedAbility());
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}
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@Override
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public void setRequired(boolean required) {
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this.required = required;
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this.requiredExplicitlySet = true;
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}
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@Override
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public boolean isChosen(Game game) {
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// min = max = 0 - for abilities with X=0, e.g. nothing to choose
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if (getMaxNumberOfTargets() == 0 && getMinNumberOfTargets() == 0) {
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return true;
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}
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// limit by max amount
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if (getMaxNumberOfTargets() > 0 && targets.size() > getMaxNumberOfTargets()) {
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return false;
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}
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// limit by min amount
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if (getMinNumberOfTargets() > 0 && targets.size() < getMinNumberOfTargets()) {
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return false;
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}
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// all fine
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return chosen || (targets.size() >= getMinNumberOfTargets() && targets.size() <= getMaxNumberOfTargets());
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}
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@Override
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@Deprecated // TODO: replace usage in cards by full version from choose methods
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public boolean isChoiceCompleted(Game game) {
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return isChoiceCompleted(null, null, game);
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}
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@Override
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public boolean isChoiceCompleted(UUID abilityControllerId, Ability source, Game game) {
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// make sure target request called one time minimum (for "up to" targets)
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// choice is selected after any addTarget call (by test, AI or human players)
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if (!isChoiceSelected()) {
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return false;
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}
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// make sure selected targets are valid
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if (!isChosen(game)) {
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return false;
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}
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// make sure to auto-finish on all targets selection
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// - human player can select and deselect targets until fill all targets amount or press done button
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// - AI player can select all new targets as much as possible
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if (getMaxNumberOfTargets() > 0) {
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if (getMaxNumberOfTargets() == Integer.MAX_VALUE) {
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if (abilityControllerId != null && source != null) {
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// any amount - nothing to choose
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return this.getSize() >= this.possibleTargets(abilityControllerId, source, game).size();
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} else {
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// any amount - any selected
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return this.getSize() > 0;
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}
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} else {
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// check selected limit
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return this.getSize() >= getMaxNumberOfTargets();
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}
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}
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// all other use cases are fine
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return true;
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}
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@Override
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public void clearChosen() {
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targets.clear();
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zoneChangeCounters.clear();
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chosen = false;
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}
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@Override
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public boolean isChoiceSelected() {
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// min = max = 0 - for abilities with X=0, e.g. nothing to choose
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return chosen || getMaxNumberOfTargets() == 0 && getMinNumberOfTargets() == 0;
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}
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@Override
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public void add(UUID id, Game game) {
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if (getMaxNumberOfTargets() == 0 || targets.size() < getMaxNumberOfTargets()) {
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if (!targets.containsKey(id)) {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = isChosen(game);
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}
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}
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}
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@Override
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public void remove(UUID id) {
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if (targets.containsKey(id)) {
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targets.remove(id); // TODO: miss chosen update here?
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zoneChangeCounters.remove(id);
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}
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}
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@Override
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public void addTarget(UUID id, Ability source, Game game) {
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addTarget(id, source, game, notTarget);
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}
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@Override
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public void addTarget(UUID id, Ability source, Game game, boolean skipEvent) {
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//20100423 - 113.3
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if (getMaxNumberOfTargets() == 0 || targets.size() < getMaxNumberOfTargets()) {
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if (!targets.containsKey(id)) {
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if (source != null && !skipEvent && shouldReportEvents) {
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if (!game.replaceEvent(new TargetEvent(id, source))) {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = isChosen(game);
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if (!skipEvent && shouldReportEvents) {
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game.addSimultaneousEvent(GameEvent.getEvent(GameEvent.EventType.TARGETED, id, source, source.getControllerId()));
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}
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}
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} else {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = isChosen(game);
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}
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}
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}
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}
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@Override
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public void updateTarget(UUID id, Game game) {
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rememberZoneChangeCounter(id, game);
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}
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private void rememberZoneChangeCounter(UUID id, Game game) {
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Card card = game.getCard(id);
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if (card != null) {
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zoneChangeCounters.put(id, card.getZoneChangeCounter(game));
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}
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}
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@Override
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public void addTarget(UUID id, int amount, Ability source, Game game) {
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addTarget(id, amount, source, game, false);
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}
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@Override
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public void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent) {
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if (targets.containsKey(id)) {
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amount += targets.get(id);
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}
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if (source != null && !skipEvent && shouldReportEvents) {
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, id, source, source.getControllerId()))) {
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targets.put(id, amount);
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rememberZoneChangeCounter(id, game);
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chosen = isChosen(game);
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if (!skipEvent && shouldReportEvents) {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.TARGETED, id, source, source.getControllerId()));
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}
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}
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} else {
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// AI targets simulation
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targets.put(id, amount);
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rememberZoneChangeCounter(id, game);
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chosen = isChosen(game);
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}
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}
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@Override
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public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Ability source, Game game) {
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Player targetController = getTargetController(game, playerId);
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if (targetController == null) {
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return false;
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}
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UUID abilityControllerId = playerId;
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if (this.getTargetController() != null && this.getAbilityController() != null) {
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abilityControllerId = this.getAbilityController();
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}
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chosen = false;
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do {
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int prevTargetsCount = this.getTargets().size();
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// stop by disconnect
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if (!targetController.canRespond()) {
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break;
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}
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// stop by cancel/done
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if (!targetController.choose(outcome, this, source, game)) {
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break;
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}
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// TODO: miss auto-choose code? see chooseTarget below
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// TODO: miss random code? see chooseTarget below
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chosen = isChosen(game);
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// stop by full complete
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if (isChoiceCompleted(abilityControllerId, source, game)) {
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break;
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}
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// stop by nothing to use (actual for human and done button)
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if (prevTargetsCount == this.getTargets().size()) {
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break;
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}
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// can select next target
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} while (true);
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chosen = isChosen(game);
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return this.getTargets().size() > 0;
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}
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@Override
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public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) {
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Player targetController = getTargetController(game, playerId);
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if (targetController == null) {
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return false;
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}
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UUID abilityControllerId = playerId;
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if (this.getTargetController() != null && this.getAbilityController() != null) {
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abilityControllerId = this.getAbilityController();
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}
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List<UUID> randomPossibleTargets = new ArrayList<>(possibleTargets(playerId, source, game));
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chosen = false;
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do {
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int prevTargetsCount = this.getTargets().size();
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// stop by disconnect
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if (!targetController.canRespond()) {
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break;
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}
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// MAKE A CHOICE
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if (isRandom()) {
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// random choice
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// stop on nothing to choose
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if (randomPossibleTargets.isEmpty()) {
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break;
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}
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// add valid random target one by one
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while (!randomPossibleTargets.isEmpty()) {
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UUID possibleTarget = RandomUtil.randomFromCollection(randomPossibleTargets);
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if (this.canTarget(playerId, possibleTarget, source, game) && !this.contains(possibleTarget)) {
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this.addTarget(possibleTarget, source, game);
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randomPossibleTargets.remove(possibleTarget);
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break;
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} else {
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randomPossibleTargets.remove(possibleTarget);
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}
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}
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// continue to next target
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} else {
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// player's choice
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UUID autoChosenId = tryToAutoChoose(playerId, source, game);
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if (autoChosenId != null && !this.contains(autoChosenId)) {
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// auto-choose
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addTarget(autoChosenId, source, game);
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// continue to next target (example: auto-choose must fill min/max = 2 from 2 possible cards)
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} else {
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// manual
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// stop by cancel/done
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if (!targetController.chooseTarget(outcome, this, source, game)) {
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break;
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}
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// continue to next target
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}
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}
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chosen = isChosen(game);
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// stop by full complete
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if (isChoiceCompleted(abilityControllerId, source, game)) {
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break;
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}
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// stop by nothing to choose (actual for human and done button?)
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if (prevTargetsCount == this.getTargets().size()) {
|
|
break;
|
|
}
|
|
|
|
// can select next target
|
|
} while (true);
|
|
|
|
chosen = isChosen(game);
|
|
return this.getTargets().size() > 0;
|
|
}
|
|
|
|
@Override
|
|
public boolean isLegal(Ability source, Game game) {
|
|
//20101001 - 608.2b
|
|
Set<UUID> illegalTargets = new HashSet<>();
|
|
for (UUID targetId : targets.keySet()) {
|
|
Card card = game.getCard(targetId);
|
|
if (card != null) {
|
|
// if a permanent, verify it is phased in, otherwise it is illegal
|
|
Permanent p = game.getPermanent(targetId);
|
|
if (p != null
|
|
&& !p.isPhasedIn()) {
|
|
illegalTargets.add(targetId);
|
|
continue; // it's not legal so continue to have a look at other targeted objects
|
|
}
|
|
// check if the card moved to another zone
|
|
if (zoneChangeCounters.containsKey(targetId)
|
|
&& zoneChangeCounters.get(targetId) != card.getZoneChangeCounter(game)) {
|
|
illegalTargets.add(targetId);
|
|
continue; // it's not legal so continue to have a look at other targeted objects
|
|
}
|
|
}
|
|
if (!notTarget && game.replaceEvent(new TargetEvent(targetId, source))) {
|
|
// replacedTargets++;
|
|
illegalTargets.add(targetId);
|
|
continue;
|
|
}
|
|
if (!stillLegalTarget(source.getControllerId(), targetId, source, game)) {
|
|
illegalTargets.add(targetId);
|
|
}
|
|
}
|
|
// remove illegal targets, needed to handle if only a subset of targets was illegal
|
|
for (UUID targetId : illegalTargets) {
|
|
targets.remove(targetId);
|
|
}
|
|
if (targets.isEmpty()) {
|
|
// If all targets that were set before are illegal now, the target is no longer legal
|
|
if (!illegalTargets.isEmpty()) {
|
|
return false;
|
|
}
|
|
// if no targets have to be set and no targets are set, that's legal
|
|
if (getMinNumberOfTargets() == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return !targets.isEmpty();
|
|
}
|
|
|
|
@Override
|
|
public List<? extends TargetImpl> getTargetOptions(Ability source, Game game) {
|
|
List<TargetImpl> options = new ArrayList<>();
|
|
List<UUID> possibleTargets = new ArrayList<>();
|
|
possibleTargets.addAll(possibleTargets(source.getControllerId(), source, game));
|
|
possibleTargets.removeAll(getTargets());
|
|
|
|
// get the length of the array
|
|
// e.g. for {'A','B','C','D'} => N = 4
|
|
int N = possibleTargets.size();
|
|
// not enough targets, return no option
|
|
if (N < getMinNumberOfTargets()) {
|
|
return options;
|
|
}
|
|
// not target but that's allowed, return one empty option
|
|
if (N == 0) {
|
|
TargetImpl target = this.copy();
|
|
options.add(target);
|
|
return options;
|
|
}
|
|
int maxK = getMaxNumberOfTargets() - getTargets().size();
|
|
if (maxK > 5) { // Prevent endless iteration with targets set to INTEGER.maxvalue
|
|
maxK = 5;
|
|
if (N > 10) { // not more than 252 combinations
|
|
maxK = 4;
|
|
}
|
|
if (N > 20) { // not more than 4845 combinations
|
|
maxK = 3;
|
|
}
|
|
}
|
|
if (N < maxK) { // less possible targets than the maximum allowed so reduce the max
|
|
maxK = N;
|
|
}
|
|
int minK = getMinNumberOfTargets();
|
|
if (getMinNumberOfTargets() == 0) { // add option without targets if possible
|
|
TargetImpl target = this.copy();
|
|
options.add(target);
|
|
minK = 1;
|
|
}
|
|
for (int K = minK; K <= maxK; K++) {
|
|
// get the combination by index
|
|
// e.g. 01 --> AB , 23 --> CD
|
|
int[] combination = new int[K];
|
|
|
|
// position of current index
|
|
// if (r = 1) r*
|
|
// index ==> 0 | 1 | 2
|
|
// element ==> A | B | C
|
|
int r = 0;
|
|
int index = 0;
|
|
|
|
while (r >= 0) {
|
|
// possible indexes for 1st position "r=0" are "0,1,2" --> "A,B,C"
|
|
// possible indexes for 2nd position "r=1" are "1,2,3" --> "B,C,D"
|
|
|
|
// for r = 0 ==> index < (4+ (0 - 2)) = 2
|
|
if (index <= (N + (r - K))) {
|
|
combination[r] = index;
|
|
|
|
// if we are at the last position print and increase the index
|
|
if (r == K - 1) {
|
|
//add the new target option
|
|
TargetImpl target = this.copy();
|
|
for (int i = 0; i < combination.length; i++) {
|
|
target.addTarget(possibleTargets.get(combination[i]), source, game, true);
|
|
}
|
|
options.add(target);
|
|
index++;
|
|
} else {
|
|
// select index for next position
|
|
index = combination[r] + 1;
|
|
r++;
|
|
}
|
|
} else {
|
|
r--;
|
|
if (r > 0) {
|
|
index = combination[r] + 1;
|
|
} else {
|
|
index = combination[0] + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return options;
|
|
}
|
|
|
|
@Override
|
|
public List<UUID> getTargets() {
|
|
return new ArrayList<>(targets.keySet());
|
|
}
|
|
|
|
@Override
|
|
public int getTargetAmount(UUID targetId) {
|
|
if (targets.containsKey(targetId)) {
|
|
return targets.get(targetId);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public UUID getFirstTarget() {
|
|
if (!targets.isEmpty()) {
|
|
return targets.keySet().iterator().next();
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public boolean stillLegalTarget(UUID controllerId, UUID id, Ability source, Game game) {
|
|
return canTarget(controllerId, id, source, game);
|
|
}
|
|
|
|
@Override
|
|
public TargetImpl withNotTarget(boolean notTarget) {
|
|
this.notTarget = notTarget;
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public boolean isRandom() {
|
|
return this.atRandom;
|
|
}
|
|
|
|
@Override
|
|
public void setRandom(boolean atRandom) {
|
|
this.atRandom = atRandom;
|
|
}
|
|
|
|
@Override
|
|
public void setTargetController(UUID playerId) {
|
|
this.targetController = playerId;
|
|
}
|
|
|
|
@Override
|
|
public UUID getTargetController() {
|
|
return targetController;
|
|
}
|
|
|
|
@Override
|
|
public void setAbilityController(UUID playerId) {
|
|
this.abilityController = playerId;
|
|
}
|
|
|
|
@Override
|
|
public UUID getAbilityController() {
|
|
return abilityController;
|
|
}
|
|
|
|
@Override
|
|
public Player getTargetController(Game game, UUID playerId) {
|
|
if (getTargetController() != null) {
|
|
return game.getPlayer(getTargetController());
|
|
} else {
|
|
return game.getPlayer(playerId);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean isRequiredExplicitlySet() {
|
|
return requiredExplicitlySet;
|
|
}
|
|
|
|
@Override
|
|
public int getTargetTag() {
|
|
return targetTag;
|
|
}
|
|
|
|
/**
|
|
* Is used to be able to check, that another target is selected within the
|
|
* group of targets of the ability with a target tag > 0.
|
|
*
|
|
* @param targetTag
|
|
*/
|
|
@Override
|
|
public TargetImpl setTargetTag(int targetTag) {
|
|
this.targetTag = targetTag;
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public Target getOriginalTarget() {
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public void setTargetAmount(UUID targetId, int amount, Game game) {
|
|
targets.put(targetId, amount);
|
|
rememberZoneChangeCounter(targetId, game);
|
|
chosen = isChosen(game);
|
|
}
|
|
|
|
@Override
|
|
public Target withChooseHint(String chooseHint) {
|
|
this.chooseHint = chooseHint;
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public String getChooseHint() {
|
|
return chooseHint;
|
|
}
|
|
|
|
@Override
|
|
public void setEventReporting(boolean shouldReport) {
|
|
this.shouldReportEvents = shouldReport;
|
|
}
|
|
|
|
@Override
|
|
public int getSize() {
|
|
return targets.size();
|
|
}
|
|
|
|
@Override
|
|
public boolean contains(UUID targetId) {
|
|
return targets.containsKey(targetId);
|
|
}
|
|
|
|
@Override
|
|
public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game) {
|
|
Set<UUID> possibleTargets = possibleTargets(abilityControllerId, source, game);
|
|
possibleTargets.removeAll(this.targets.keySet());
|
|
return tryToAutoChoose(abilityControllerId, source, game, possibleTargets);
|
|
}
|
|
|
|
@Override
|
|
public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game, Collection<UUID> possibleTargets) {
|
|
if (possibleTargets == null || game == null || source == null) {
|
|
return null;
|
|
}
|
|
|
|
Player player = game.getPlayer(abilityControllerId);
|
|
if (player == null) {
|
|
return null;
|
|
}
|
|
int playerAutoTargetLevel;
|
|
if (player.isHuman() && player.getControllingPlayersUserData(game) != null) { // Ensure that non-strictChooseMode ComputerPlayer will still use this ability
|
|
playerAutoTargetLevel = player.getControllingPlayersUserData(game).getAutoTargetLevel();
|
|
} else {
|
|
playerAutoTargetLevel = 2;
|
|
}
|
|
|
|
// freeze protection on disconnect - auto-choice works for online players only
|
|
boolean isOnline = player.canRespond();
|
|
if (!player.isGameUnderControl()) {
|
|
Player controllingPlayer = game.getPlayer(player.getTurnControlledBy());
|
|
if (player.isHuman()) {
|
|
isOnline = controllingPlayer.canRespond();
|
|
}
|
|
}
|
|
|
|
String abilityText = source.getRule(true).toLowerCase();
|
|
boolean strictModeEnabled = player.getStrictChooseMode();
|
|
boolean canAutoChoose = this.getMinNumberOfTargets() == this.getMaxNumberOfTargets() // Targets must be picked
|
|
&& isOnline
|
|
&& possibleTargets.size() == this.getMinNumberOfTargets() - this.getSize() // Available targets are equal to the number that must be picked
|
|
&& !strictModeEnabled // Test AI is not set to strictChooseMode(true)
|
|
&& playerAutoTargetLevel > 0 // Human player has enabled auto-choose in settings
|
|
&& !abilityText.contains("search"); // Do not autochoose for any effects which involve searching
|
|
|
|
|
|
if (canAutoChoose) {
|
|
boolean autoTargetAll = playerAutoTargetLevel == 2;
|
|
for (UUID possibleChooseId : possibleTargets) {
|
|
// Don't pick a target that's already been chosen, this will lead to an infinite loop of
|
|
// choosen and unchoosing the same target.
|
|
if (this.targets.containsKey(possibleChooseId)) {
|
|
continue;
|
|
}
|
|
if (autoTargetAll) { // No need for further checks since all targeting is to be automated
|
|
return possibleChooseId;
|
|
}
|
|
|
|
// Check if you control the target (or own the card)
|
|
boolean targetingOwnThing;
|
|
if (possibleChooseId == abilityControllerId) {
|
|
targetingOwnThing = true;
|
|
} else {
|
|
Permanent targetPermanent = game.getPermanent(possibleChooseId);
|
|
Card targetCard = game.getCard(possibleChooseId);
|
|
Spell targetSpell = game.getSpell(possibleChooseId);
|
|
if (targetPermanent != null) {
|
|
targetingOwnThing = abilityControllerId == targetPermanent.getControllerId();
|
|
} else if (targetCard != null) {
|
|
targetingOwnThing = abilityControllerId == targetCard.getOwnerId();
|
|
} else if (targetSpell != null) {
|
|
targetingOwnThing = abilityControllerId == targetSpell.getControllerId();
|
|
} else {
|
|
// No point further checking
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// If you control (or own the card) the target, check if it's one of the feel-bad effects.
|
|
if (targetingOwnThing) {
|
|
if (abilityText.contains("discard")
|
|
|| abilityText.contains("sacrifice")
|
|
|| abilityText.contains("destroy")
|
|
|| abilityText.contains("exile")) {
|
|
continue;
|
|
}
|
|
// Otherwise return the target with the return statement below.
|
|
}
|
|
|
|
// If we get here then it means that the target UUID passes the checks.
|
|
return possibleChooseId;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return this.getClass().getSimpleName()
|
|
+ ", from " + this.getMinNumberOfTargets()
|
|
+ " to " + this.getMaxNumberOfTargets()
|
|
+ ", " + this.getDescription()
|
|
+ ", selected " + this.getTargets().size();
|
|
}
|
|
}
|