foul-magics/Mage/src/main/java/mage/game/permanent/PermanentCard.java

245 lines
9.5 KiB
Java

package mage.game.permanent;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.keyword.NightboundAbility;
import mage.abilities.keyword.TransformAbility;
import mage.cards.Card;
import mage.cards.LevelerCard;
import mage.cards.ModalDoubleFacedCard;
import mage.cards.SplitCard;
import mage.constants.SpellAbilityType;
import mage.game.Game;
import mage.game.events.ZoneChangeEvent;
import java.util.UUID;
/**
* Static permanent on the battlefield. There are possible multiple permanents per one card,
* so be carefully for targets (ids are different) and ZCC (zcc is static for permanent).
*
* @author BetaSteward_at_googlemail.com
*/
public class PermanentCard extends PermanentImpl {
// blueprint e.g. a copy of the original card that was cast
// (this is not the original card, so it's possible to change some attribute before it enters the battlefield)
// TODO: wtf, it modified on getCard/getBasicMageObject/getMainCard() and other places, e.g. on bestow -- must be fixed!
protected Card card;
protected int maxLevelCounters;
protected int zoneChangeCounter;
public PermanentCard(Card card, UUID controllerId, Game game) {
super(card.getId(), card.getOwnerId(), controllerId, card.getName()); // card id
// TODO: wtf, must research - is it possible to have diff ids for same card id?!
// ETB with counters depends on card id, not permanent id
// TODO: ETB with counters works with tokens?! Must research
// runtime check: must use real card only inside
if (card instanceof PermanentCard) {
throw new IllegalArgumentException("Wrong code usage: can't use PermanentCard inside another PermanentCard");
}
// usage check: you must put to play only real card's part
// if you use it in test code then call CardUtil.getDefaultCardSideForBattlefield for default side
// it's a basic check and still allows to create permanent from instant or sorcery
boolean goodForBattlefield = true;
if (card instanceof ModalDoubleFacedCard) {
goodForBattlefield = false;
} else if (card instanceof SplitCard) {
// fused spells allowed (it uses main card)
if (card.getSpellAbility() != null && !card.getSpellAbility().getSpellAbilityType().equals(SpellAbilityType.SPLIT_FUSED)) {
goodForBattlefield = false;
}
}
// face down cards allows in any forms (only face up restricted for non-permanents)
if (card.isFaceDown(game)) {
goodForBattlefield = true;
}
if (!goodForBattlefield) {
throw new IllegalArgumentException("Wrong code usage: can't create permanent card from split or mdf: " + card.getName());
}
this.card = card;
this.zoneChangeCounter = card.getZoneChangeCounter(game); // local value already set to the raised number
init(card, game);
}
private void init(Card card, Game game) {
power = card.getPower().copy();
toughness = card.getToughness().copy();
startingLoyalty = card.getStartingLoyalty();
startingDefense = card.getStartingDefense();
copyFromCard(card, game);
// if temporary added abilities to the spell/card exist, you need to add it to the permanent derived from that card
Abilities<Ability> otherAbilities = game.getState().getAllOtherAbilities(card.getId());
if (otherAbilities != null) {
abilities.addAll(otherAbilities);
}
if (card instanceof LevelerCard) {
maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
}
// if transformed on ETB
if (card.isTransformable()) {
if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null
|| NightboundAbility.checkCard(this, game)) {
game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId(), null);
TransformAbility.transformPermanent(this, game, null);
}
}
}
protected PermanentCard(final PermanentCard permanent) {
super(permanent);
this.card = permanent.card.copy();
this.maxLevelCounters = permanent.maxLevelCounters;
this.zoneChangeCounter = permanent.zoneChangeCounter;
}
@Override
public void reset(Game game) {
// when the permanent is reset, copy all original values from the card
// must copy card each reset so that the original values don't get modified
copyFromCard(card, game);
power.resetToBaseValue();
toughness.resetToBaseValue();
super.reset(game);
}
protected void copyFromCard(final Card card, final Game game) {
// TODO: must research - is it copy all fields or something miss
this.name = card.getName();
this.abilities.clear();
if (this.faceDown) {
for (Ability ability : card.getAbilities()) {
if (ability.getWorksFaceDown()) {
this.abilities.add(ability.copy());
}
}
} else {
// copy only own abilities; all dynamic added abilities must be added in the parent call
this.abilities = card.getAbilities().copy();
this.spellAbility = null; // will be set on first getSpellAbility call if card has one.
}
this.abilities.setControllerId(this.controllerId);
this.abilities.setSourceId(objectId);
this.cardType.clear();
this.cardType.addAll(card.getCardType());
this.color = card.getColor(game).copy();
this.frameColor = card.getFrameColor(game).copy();
this.frameStyle = card.getFrameStyle();
this.manaCost = card.getManaCost().copy();
if (card instanceof PermanentCard) {
this.maxLevelCounters = ((PermanentCard) card).maxLevelCounters;
}
this.subtype.copyFrom(card.getSubtype());
this.supertype.clear();
this.supertype.addAll(card.getSuperType());
this.rarity = card.getRarity();
this.setExpansionSetCode(card.getExpansionSetCode());
this.setCardNumber(card.getCardNumber());
this.setImageFileName(card.getImageFileName());
this.setImageNumber(card.getImageNumber());
this.usesVariousArt = card.getUsesVariousArt();
if (card.getSecondCardFace() != null) {
this.secondSideCardClazz = card.getSecondCardFace().getClass();
}
if (card.getMeldsToCard() != null) {
this.meldsToClazz = card.getMeldsToCard().getClass();
}
this.nightCard = card.isNightCard();
this.flipCard = card.isFlipCard();
this.flipCardName = card.getFlipCardName();
}
@Override
public MageObject getBasicMageObject() {
return card;
}
public Card getCard() {
return card;
}
@Override
public PermanentCard copy() {
return new PermanentCard(this);
}
public int getMaxLevelCounters() {
return this.maxLevelCounters;
}
@Override
public boolean turnFaceUp(Ability source, Game game, UUID playerId) {
if (super.turnFaceUp(source, game, playerId)) {
// TODO: miss types, abilities, color and other things for restore?!
power.setModifiedBaseValue(power.getBaseValue());
toughness.setModifiedBaseValue(toughness.getBaseValue());
setManifested(false);
setMorphed(false);
setDisguised(false);
return true;
}
return false;
}
@Override
public ManaCosts<ManaCost> getManaCost() {
if (faceDown) { // face down permanent has always {0} mana costs
manaCost.clear();
return manaCost;
}
return super.getManaCost();
}
@Override
public int getManaValue() {
if (isTransformed()) {
// 711.4b While a double-faced permanent's back face is up, it has only the characteristics of its back face.
// However, its converted mana cost is calculated using the mana cost of its front face. This is a change from previous rules.
// If a permanent is copying the back face of a double-faced card (even if the card representing that copy
// is itself a double-faced card), the converted mana cost of that permanent is 0.
return getCard().getManaValue();
}
if (faceDown) { // game not neccessary
return getManaCost().manaValue();
}
return super.getManaValue();
}
@Override
public int getZoneChangeCounter(Game game) {
// permanent value of zone change counter stays always the same without exception of update during the process of putting the permanent onto the battlefield
return zoneChangeCounter;
}
@Override
public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
// TODO: wtf, permanent must not change ZCC at all, is it buggy here?!
card.updateZoneChangeCounter(game, event);
zoneChangeCounter = card.getZoneChangeCounter(game);
}
@Override
public void setZoneChangeCounter(int value, Game game) {
// TODO: wtf, why it sync card only without permanent zcc, is it buggy here?!
// TODO: miss zoneChangeCounter = card.getZoneChangeCounter(game); ?
card.setZoneChangeCounter(value, game);
}
@Override
public Card getMainCard() {
return card.getMainCard();
}
}