forked from External/mage
245 lines
9.5 KiB
Java
245 lines
9.5 KiB
Java
package mage.game.permanent;
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import mage.MageObject;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.keyword.NightboundAbility;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.Card;
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import mage.cards.LevelerCard;
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import mage.cards.ModalDoubleFacedCard;
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import mage.cards.SplitCard;
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import mage.constants.SpellAbilityType;
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import mage.game.Game;
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import mage.game.events.ZoneChangeEvent;
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import java.util.UUID;
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/**
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* Static permanent on the battlefield. There are possible multiple permanents per one card,
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* so be carefully for targets (ids are different) and ZCC (zcc is static for permanent).
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PermanentCard extends PermanentImpl {
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// blueprint e.g. a copy of the original card that was cast
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// (this is not the original card, so it's possible to change some attribute before it enters the battlefield)
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// TODO: wtf, it modified on getCard/getBasicMageObject/getMainCard() and other places, e.g. on bestow -- must be fixed!
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protected Card card;
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protected int maxLevelCounters;
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protected int zoneChangeCounter;
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public PermanentCard(Card card, UUID controllerId, Game game) {
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super(card.getId(), card.getOwnerId(), controllerId, card.getName()); // card id
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// TODO: wtf, must research - is it possible to have diff ids for same card id?!
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// ETB with counters depends on card id, not permanent id
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// TODO: ETB with counters works with tokens?! Must research
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// runtime check: must use real card only inside
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if (card instanceof PermanentCard) {
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throw new IllegalArgumentException("Wrong code usage: can't use PermanentCard inside another PermanentCard");
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}
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// usage check: you must put to play only real card's part
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// if you use it in test code then call CardUtil.getDefaultCardSideForBattlefield for default side
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// it's a basic check and still allows to create permanent from instant or sorcery
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boolean goodForBattlefield = true;
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if (card instanceof ModalDoubleFacedCard) {
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goodForBattlefield = false;
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} else if (card instanceof SplitCard) {
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// fused spells allowed (it uses main card)
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if (card.getSpellAbility() != null && !card.getSpellAbility().getSpellAbilityType().equals(SpellAbilityType.SPLIT_FUSED)) {
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goodForBattlefield = false;
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}
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}
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// face down cards allows in any forms (only face up restricted for non-permanents)
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if (card.isFaceDown(game)) {
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goodForBattlefield = true;
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}
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if (!goodForBattlefield) {
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throw new IllegalArgumentException("Wrong code usage: can't create permanent card from split or mdf: " + card.getName());
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}
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this.card = card;
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this.zoneChangeCounter = card.getZoneChangeCounter(game); // local value already set to the raised number
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init(card, game);
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}
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private void init(Card card, Game game) {
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power = card.getPower().copy();
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toughness = card.getToughness().copy();
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startingLoyalty = card.getStartingLoyalty();
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startingDefense = card.getStartingDefense();
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copyFromCard(card, game);
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// if temporary added abilities to the spell/card exist, you need to add it to the permanent derived from that card
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Abilities<Ability> otherAbilities = game.getState().getAllOtherAbilities(card.getId());
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if (otherAbilities != null) {
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abilities.addAll(otherAbilities);
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}
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if (card instanceof LevelerCard) {
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maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
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}
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// if transformed on ETB
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if (card.isTransformable()) {
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if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null
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|| NightboundAbility.checkCard(this, game)) {
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game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId(), null);
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TransformAbility.transformPermanent(this, game, null);
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}
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}
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}
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protected PermanentCard(final PermanentCard permanent) {
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super(permanent);
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this.card = permanent.card.copy();
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this.maxLevelCounters = permanent.maxLevelCounters;
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this.zoneChangeCounter = permanent.zoneChangeCounter;
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}
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@Override
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public void reset(Game game) {
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// when the permanent is reset, copy all original values from the card
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// must copy card each reset so that the original values don't get modified
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copyFromCard(card, game);
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power.resetToBaseValue();
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toughness.resetToBaseValue();
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super.reset(game);
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}
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protected void copyFromCard(final Card card, final Game game) {
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// TODO: must research - is it copy all fields or something miss
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this.name = card.getName();
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this.abilities.clear();
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if (this.faceDown) {
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for (Ability ability : card.getAbilities()) {
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if (ability.getWorksFaceDown()) {
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this.abilities.add(ability.copy());
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}
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}
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} else {
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// copy only own abilities; all dynamic added abilities must be added in the parent call
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this.abilities = card.getAbilities().copy();
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this.spellAbility = null; // will be set on first getSpellAbility call if card has one.
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}
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this.abilities.setControllerId(this.controllerId);
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this.abilities.setSourceId(objectId);
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this.cardType.clear();
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this.cardType.addAll(card.getCardType());
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this.color = card.getColor(game).copy();
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this.frameColor = card.getFrameColor(game).copy();
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this.frameStyle = card.getFrameStyle();
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this.manaCost = card.getManaCost().copy();
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if (card instanceof PermanentCard) {
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this.maxLevelCounters = ((PermanentCard) card).maxLevelCounters;
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}
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this.subtype.copyFrom(card.getSubtype());
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this.supertype.clear();
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this.supertype.addAll(card.getSuperType());
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this.rarity = card.getRarity();
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this.setExpansionSetCode(card.getExpansionSetCode());
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this.setCardNumber(card.getCardNumber());
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this.setImageFileName(card.getImageFileName());
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this.setImageNumber(card.getImageNumber());
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this.usesVariousArt = card.getUsesVariousArt();
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if (card.getSecondCardFace() != null) {
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this.secondSideCardClazz = card.getSecondCardFace().getClass();
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}
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if (card.getMeldsToCard() != null) {
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this.meldsToClazz = card.getMeldsToCard().getClass();
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}
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this.nightCard = card.isNightCard();
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this.flipCard = card.isFlipCard();
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this.flipCardName = card.getFlipCardName();
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}
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@Override
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public MageObject getBasicMageObject() {
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return card;
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}
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public Card getCard() {
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return card;
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}
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@Override
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public PermanentCard copy() {
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return new PermanentCard(this);
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}
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public int getMaxLevelCounters() {
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return this.maxLevelCounters;
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}
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@Override
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public boolean turnFaceUp(Ability source, Game game, UUID playerId) {
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if (super.turnFaceUp(source, game, playerId)) {
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// TODO: miss types, abilities, color and other things for restore?!
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power.setModifiedBaseValue(power.getBaseValue());
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toughness.setModifiedBaseValue(toughness.getBaseValue());
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setManifested(false);
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setMorphed(false);
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setDisguised(false);
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return true;
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}
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return false;
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}
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@Override
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public ManaCosts<ManaCost> getManaCost() {
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if (faceDown) { // face down permanent has always {0} mana costs
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manaCost.clear();
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return manaCost;
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}
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return super.getManaCost();
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}
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@Override
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public int getManaValue() {
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if (isTransformed()) {
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// 711.4b While a double-faced permanent's back face is up, it has only the characteristics of its back face.
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// However, its converted mana cost is calculated using the mana cost of its front face. This is a change from previous rules.
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// If a permanent is copying the back face of a double-faced card (even if the card representing that copy
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// is itself a double-faced card), the converted mana cost of that permanent is 0.
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return getCard().getManaValue();
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}
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if (faceDown) { // game not neccessary
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return getManaCost().manaValue();
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}
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return super.getManaValue();
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}
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@Override
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public int getZoneChangeCounter(Game game) {
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// permanent value of zone change counter stays always the same without exception of update during the process of putting the permanent onto the battlefield
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return zoneChangeCounter;
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}
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@Override
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public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
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// TODO: wtf, permanent must not change ZCC at all, is it buggy here?!
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card.updateZoneChangeCounter(game, event);
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zoneChangeCounter = card.getZoneChangeCounter(game);
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}
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@Override
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public void setZoneChangeCounter(int value, Game game) {
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// TODO: wtf, why it sync card only without permanent zcc, is it buggy here?!
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// TODO: miss zoneChangeCounter = card.getZoneChangeCounter(game); ?
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card.setZoneChangeCounter(value, game);
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}
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@Override
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public Card getMainCard() {
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return card.getMainCard();
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}
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}
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