forked from External/mage
128 lines
4.8 KiB
Java
128 lines
4.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author North
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*/
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public class MalakirBloodwitch extends CardImpl<MalakirBloodwitch> {
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private static final FilterCard filter = new FilterCard("white");
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static {
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filter.add(new ColorPredicate(ObjectColor.WHITE));
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}
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public MalakirBloodwitch(UUID ownerId) {
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super(ownerId, 100, "Malakir Bloodwitch", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.expansionSetCode = "ZEN";
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this.subtype.add("Vampire");
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this.subtype.add("Shaman");
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this.color.setBlack(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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this.addAbility(FlyingAbility.getInstance());
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this.addAbility(new ProtectionAbility(filter));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new MalakirBloodwitchEffect(), false));
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}
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public MalakirBloodwitch(final MalakirBloodwitch card) {
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super(card);
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}
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@Override
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public MalakirBloodwitch copy() {
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return new MalakirBloodwitch(this);
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}
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}
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class MalakirBloodwitchEffect extends OneShotEffect<MalakirBloodwitchEffect> {
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public MalakirBloodwitchEffect() {
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super(Outcome.Benefit);
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this.staticText = "each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way";
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}
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public MalakirBloodwitchEffect(final MalakirBloodwitchEffect effect) {
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super(effect);
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}
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@Override
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public MalakirBloodwitchEffect copy() {
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return new MalakirBloodwitchEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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FilterControlledPermanent filter = new FilterControlledPermanent("Vampire");
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filter.add(new SubtypePredicate("Vampire"));
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int amount = game.getBattlefield().countAll(filter, source.getControllerId(), game);
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Set<UUID> opponents = game.getOpponents(source.getControllerId());
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int total = 0;
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for (UUID opponentUuid : opponents) {
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Player opponent = game.getPlayer(opponentUuid);
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if (opponent != null) {
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total += opponent.loseLife(amount, game);
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}
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if (total > 0) {
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player.gainLife(total, game);
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}
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}
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return true;
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}
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}
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