foul-magics/Mage.Sets/src/mage/sets/dissension/LoamingShaman.java

148 lines
5.7 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.dissension;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class LoamingShaman extends CardImpl<LoamingShaman> {
public LoamingShaman(UUID ownerId) {
super(ownerId, 87, "Loaming Shaman", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "DIS";
this.subtype.add("Centaur");
this.subtype.add("Shaman");
this.color.setGreen(true);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
Ability ability = new EntersBattlefieldTriggeredAbility(new LoamingShamanEffect(), false);
ability.addTarget(new TargetPlayer(true));
ability.addTarget(new LoamingShamanTargetCardsInGraveyard(0, Integer.MAX_VALUE, new FilterCard("cards in target player's graveyard")));
this.addAbility(ability);
}
public LoamingShaman(final LoamingShaman card) {
super(card);
}
@Override
public LoamingShaman copy() {
return new LoamingShaman(this);
}
}
class LoamingShamanEffect extends OneShotEffect<LoamingShamanEffect> {
public LoamingShamanEffect() {
super(Outcome.Benefit);
this.staticText = "target player shuffles any number of target cards from his or her graveyard into his or her library";
}
public LoamingShamanEffect(final LoamingShamanEffect effect) {
super(effect);
}
@Override
public LoamingShamanEffect copy() {
return new LoamingShamanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (targetPlayer != null) {
for (UUID targetCard : source.getTargets().get(1).getTargets()) {
Card card = targetPlayer.getGraveyard().get(targetCard, game);
if (card != null) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
}
targetPlayer.shuffleLibrary(game);
return true;
}
return false;
}
}
class LoamingShamanTargetCardsInGraveyard extends TargetCard<LoamingShamanTargetCardsInGraveyard> {
public LoamingShamanTargetCardsInGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) {
super(minNumTargets, maxNumTargets, Zone.GRAVEYARD, filter);
this.targetName = filter.getMessage();
}
public LoamingShamanTargetCardsInGraveyard(final LoamingShamanTargetCardsInGraveyard target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
UUID targetPlayerId = source.getFirstTarget();
UUID firstTarget = this.getFirstTarget();
Card targetCard = game.getCard(id);
if (firstTarget != null) {
Card card = game.getCard(firstTarget);
if (card == null || targetCard == null
|| !card.getOwnerId().equals(targetCard.getOwnerId())) {
return false;
}
} else {
if (targetCard == null || !targetCard.getOwnerId().equals(targetPlayerId)) {
return false;
}
}
return super.canTarget(id, source, game);
}
@Override
public LoamingShamanTargetCardsInGraveyard copy() {
return new LoamingShamanTargetCardsInGraveyard(this);
}
}