foul-magics/Mage.Common/src/main/java/mage/view/AbilityPickerView.java
Oleg Agafonov 46081d9185 GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00

77 lines
2.3 KiB
Java

package mage.view;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import java.io.Serializable;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public class AbilityPickerView implements Serializable {
private static final long serialVersionUID = 1L;
private Map<UUID, String> choices = new LinkedHashMap<>();
private String message;
private GameView gameView;
public AbilityPickerView(GameView gameView, String objectName, List<? extends Ability> abilities, String message) {
this.gameView = gameView;
this.message = message;
int num = 0;
for (Ability ability : abilities) {
num++;
String rule;
if (objectName == null) {
rule = ability.getRule(true);
} else {
// spell abilities must start with "Cast name" (split cards have different names for each spell part)
if (ability instanceof SpellAbility) {
SpellAbility spell = (SpellAbility) ability;
rule = getAbilityRules(spell, spell.getCardName());
if (!rule.startsWith("Cast ")) {
rule = spell.toString() + ": " + rule; // spell.toString() must return this.name (example: Cast Armed)
}
} else {
rule = getAbilityRules(ability, objectName);
}
}
choices.put(ability.getId(), num + ". " + rule);
}
}
public AbilityPickerView(GameView gameView, Map<UUID, String> modes, String message) {
this.gameView = gameView;
this.choices = modes;
this.message = message;
}
private String getAbilityRules(Ability ability, String objectName) {
String rule = ability.getRule(objectName);
if (rule.isEmpty()) {
rule = ability.toString();
}
if (!rule.isEmpty()) {
rule = Character.toUpperCase(rule.charAt(0)) + rule.substring(1);
}
return rule;
}
public Map<UUID, String> getChoices() {
return choices;
}
public String getMessage() {
return message;
}
public GameView getGameView() {
return gameView;
}
}