foul-magics/Mage.Sets/src/mage/cards/f/FiremantleMage.java
xenohedron 0fa971514a
code style: eliminate unnecessary static imports (#10585)
* SacrificeTargetCost(StaticFilters)

* remove import static mage.constants.Outcome

* remove import static mage.constants.Duration

* remove other import static

* a few more sacrifice filters

* simpler constructors

* remove import static mage.filter

* remove a few more import static
2023-07-08 13:08:28 -04:00

43 lines
1.4 KiB
Java

package mage.cards.f;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.AllyEntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.filter.StaticFilters;
/**
*
* @author LevelX2
*/
public final class FiremantleMage extends CardImpl {
public FiremantleMage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SHAMAN);
this.subtype.add(SubType.ALLY);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// <i>Rally</i> &mdash; Whenver Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn.
this.addAbility(new AllyEntersBattlefieldTriggeredAbility(
new GainAbilityControlledEffect(new MenaceAbility(), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES), false));
}
private FiremantleMage(final FiremantleMage card) {
super(card);
}
@Override
public FiremantleMage copy() {
return new FiremantleMage(this);
}
}