foul-magics/Mage.Sets/src/mage/cards/b/BlightedShaman.java
xenohedron 0fa971514a
code style: eliminate unnecessary static imports (#10585)
* SacrificeTargetCost(StaticFilters)

* remove import static mage.constants.Outcome

* remove import static mage.constants.Duration

* remove other import static

* a few more sacrifice filters

* simpler constructors

* remove import static mage.filter

* remove a few more import static
2023-07-08 13:08:28 -04:00

63 lines
2.3 KiB
Java

package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Quercitron
*/
public final class BlightedShaman extends CardImpl {
private static final FilterControlledPermanent filterSwamp = new FilterControlledPermanent("a Swamp");
static {
filterSwamp.add(SubType.SWAMP.getPredicate());
}
public BlightedShaman(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.subtype.add(SubType.HUMAN, SubType.CLERIC, SubType.SHAMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1, 1, Duration.EndOfTurn), new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filterSwamp)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// {tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(2, 2, Duration.EndOfTurn), new TapSourceCost());
ability.addCost(new SacrificeTargetCost(StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
private BlightedShaman(final BlightedShaman card) {
super(card);
}
@Override
public BlightedShaman copy() {
return new BlightedShaman(this);
}
}