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abilityword
Cleanup subtype filters that shouldn't limit to creatures ( #11920 )
2024-03-07 22:34:07 -05:00
common
fix UntilYourNextTurnDelayedTriggeredAbility
2024-05-17 12:22:19 +02:00
condition
[PIP] Implement Sentinel Sarah Lyons; The Prydwen, Steel Flagship; add common watcher + condition ( #12250 )
2024-05-21 00:33:11 -04:00
costs
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
decorator
dynamicvalue
Genericize Target Adjusters ( #12107 )
2024-05-03 01:12:52 -04:00
effects
rework and fix Stand or Fall
2024-05-16 16:23:13 -04:00
hint
icon
keyword
[MH3] Implement Breaker of Creation
2024-05-13 12:26:36 -04:00
mana
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
meta
refactor: use setter method and private field
2024-04-12 20:11:04 -04:00
token
Abilities.java
AbilitiesImpl.java
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
Ability.java
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
AbilityImpl.java
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
ActivatedAbility.java
ActivatedAbilityImpl.java
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00
ActivationInfo.java
CompoundAbility.java
DelayedTriggeredAbilities.java
support until your next turn delayed triggers ( #12233 )
2024-05-16 13:37:53 +02:00
DelayedTriggeredAbility.java
adjust some text, cleanup some variable access
2024-04-12 20:08:26 -04:00
EvasionAbility.java
LoyaltyAbility.java
MageSingleton.java
Mode.java
[OTJ] Implementing "spree" mechanic ( #12018 )
2024-03-31 12:11:34 -04:00
Modes.java
[OTJ] Implementing "spree" mechanic ( #12018 )
2024-03-31 12:11:34 -04:00
OpeningHandAction.java
PlayLandAbility.java
server: improved server stability ( #11285 ) and reworked triggers/playable logic ( #8426 ):
2024-04-16 23:10:18 +04:00
Pronoun.java
SpecialAction.java
SpecialActions.java
cleanup access to fields in AbilityImpl
2024-03-29 01:53:03 -04:00
SpellAbility.java
separate 'you may play'|'you may cast' AsThoughtEffect approuvers
2024-04-13 12:10:53 +02:00
StateTriggeredAbility.java
StaticAbility.java
TriggeredAbilities.java
[PIP] Implement Rad Counters mechanic ( #12087 )
2024-04-17 20:04:17 +02:00
TriggeredAbility.java
[PIP] Implement Shaun, Father of Synths ( #12109 )
2024-04-12 19:41:58 -04:00
TriggeredAbilityImpl.java
cleanup AbilityType for easier check that an ability is an activated ability ( #12153 )
2024-05-03 22:13:34 -04:00