foul-magics/Mage.Sets/src/mage/cards/a/AssaultSuit.java

144 lines
5.3 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.combat.CantAttackControllerAttachedEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public final class AssaultSuit extends CardImpl {
public AssaultSuit(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
this.subtype.add(SubType.EQUIPMENT);
// Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2));
Effect effect = new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT);
effect.setText(", has haste");
ability.addEffect(effect);
effect = new CantAttackControllerAttachedEffect(AttachmentType.EQUIPMENT);
effect.setText(", can't attack you or a planeswalker you control");
ability.addEffect(effect);
effect = new AssaultSuitCantBeSacrificed();
effect.setText(", and can't be sacrificed");
ability.addEffect(effect);
this.addAbility(ability);
// At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssaultSuitGainControlEffect(), TargetController.OPPONENT, false));
// Equip {3}
this.addAbility(new EquipAbility(Outcome.Detriment, new GenericManaCost(3)));
}
public AssaultSuit(final AssaultSuit card) {
super(card);
}
@Override
public AssaultSuit copy() {
return new AssaultSuit(this);
}
}
class AssaultSuitCantBeSacrificed extends ContinuousRuleModifyingEffectImpl {
public AssaultSuitCantBeSacrificed() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, true, false);
staticText = "and can't be sacrificed";
}
public AssaultSuitCantBeSacrificed(final AssaultSuitCantBeSacrificed effect) {
super(effect);
}
@Override
public AssaultSuitCantBeSacrificed copy() {
return new AssaultSuitCantBeSacrificed(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public String getInfoMessage(Ability source, GameEvent event, Game game) {
return "This creature can't be sacrificed.";
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.SACRIFICE_PERMANENT) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null) {
return equipment.isAttachedTo(event.getTargetId());
}
}
return false;
}
}
class AssaultSuitGainControlEffect extends OneShotEffect {
public AssaultSuitGainControlEffect() {
super(Outcome.Benefit);
this.staticText = "you may have that player gain control of equipped creature until end of turn. If you do, untap it";
}
public AssaultSuitGainControlEffect(final AssaultSuitGainControlEffect effect) {
super(effect);
}
@Override
public AssaultSuitGainControlEffect copy() {
return new AssaultSuitGainControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player activePlayer = game.getPlayer(game.getActivePlayerId());
Permanent equipment = game.getPermanent(source.getSourceId());
if (controller != null && activePlayer != null && equipment != null) {
if (equipment.getAttachedTo() != null) {
Permanent equippedCreature = game.getPermanent(equipment.getAttachedTo());
if (equippedCreature != null && controller.chooseUse(outcome,
"Let have " + activePlayer.getLogName() + " gain control of " + equippedCreature.getLogName() + '?', source, game)) {
equippedCreature.untap(game);
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfTurn, activePlayer.getId());
effect.setTargetPointer(new FixedTarget(equipment.getAttachedTo()));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}