foul-magics/Mage/src/main/java/mage/game
2024-05-26 12:56:03 +04:00
..
combat AI: improved combat support: 2024-01-20 00:17:14 +04:00
command images: fixed miss token image in some use cases (if it was created from a card and a set contains multiple images); 2024-05-26 12:56:03 +04:00
draft refactor: improved card info 2024-02-18 22:40:30 +04:00
events [MAT] Implement Deification, fix access to counter removal damage checkers (#12215) 2024-05-03 22:15:00 -04:00
jumpstart
match deck improves: 2024-04-10 22:18:07 +04:00
mulligan Merge fix 2023-12-14 22:25:45 +04:00
permanent images: fixed miss token image in some use cases (if it was created from a card and a set contains multiple images); 2024-05-26 12:56:03 +04:00
stack images: fixed miss token image in some use cases (if it was created from a card and a set contains multiple images); 2024-05-26 12:56:03 +04:00
tournament deck improves: 2024-04-10 22:18:07 +04:00
turn rework PhantomReplacementEffect used by 7 Phantom cards (#12189) 2024-04-27 17:34:59 +02:00
CardState.java
Controllable.java Face down images and cards rework (#11873) 2024-02-29 01:14:54 +04:00
ControllableOrOwnerable.java Face down images and cards rework (#11873) 2024-02-29 01:14:54 +04:00
Exile.java cleanup: CardsImpl and related (#11585) 2023-12-29 22:39:56 -05:00
ExileZone.java cleanup: CardsImpl and related (#11585) 2023-12-29 22:39:56 -05:00
Game.java rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205) 2024-05-23 19:48:44 +02:00
GameCanadianHighlanderImpl.java Add custom options for starting life total and starting hand size (#11259) 2023-10-06 23:22:48 -04:00
GameCommanderImpl.java Prismatic Piper and same cards - fixed game error on disconnected player before game begin 2023-10-21 17:41:41 +04:00
GameException.java
GameImpl.java rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205) 2024-05-23 19:48:44 +02:00
GameInfo.java
GameOptions.java server: fixed broken games with banned players (regression) 2023-12-09 18:28:21 +04:00
GameReplay.java
GameState.java support until your next turn delayed triggers (#12233) 2024-05-16 13:37:53 +02:00
GameStates.java Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302) 2023-10-14 15:54:10 +04:00
GameTinyLeadersImpl.java refactor: improved card info 2024-02-18 22:40:30 +04:00
Graveyard.java
LookedAt.java
MageObjectAttribute.java Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406) 2023-11-16 23:12:32 +04:00
Ownerable.java Face down images and cards rework (#11873) 2024-02-29 01:14:54 +04:00
PutToBattlefieldInfo.java game engine, tests and other fixes: 2024-02-17 19:35:44 +04:00
Revealed.java
Seat.java
Table.java
Team.java
ZoneChangeInfo.java
ZonesHandler.java Return to battlefield transfromed - fixed that it was able to return non transformable cards, fixed #12066 (#12072) 2024-04-05 20:51:34 +04:00