foul-magics/Mage/src/main/java/mage/abilities/keyword/ProwlAbility.java
Evan Kranzler 0e3252d256
Implementing Blitz mechanic (WIP) (#8835)
* added blitz mechanic (mostly copy/paste of dash)

* renamed class

* reworked alt cost abilities, greatly reduced redundant code

* updated text generation

* removed all skips

* added test for blitz

* changed blitz implementation

* [SNC] Implemented Tenacious Underdog
2022-04-24 12:03:25 -04:00

49 lines
1.7 KiB
Java

package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.condition.common.ProwlCondition;
import mage.abilities.costs.AlternativeSourceCostsImpl;
import mage.abilities.hint.common.ProwlHint;
import mage.cards.Card;
import mage.game.Game;
import mage.watchers.common.ProwlWatcher;
/**
* 702.74. Prowl #
* <p>
* 702.74a Prowl is a static ability that functions on the stack. "Prowl [cost]"
* means "You may pay [cost] rather than pay this spell's mana cost if a player
* was dealt combat damage this turn by a source that, at the time it dealt that
* damage, was under your control and had any of this spell's creature types."
* Paying a spell's prowl cost follows the rules for paying alternative costs in
* rules 601.2b and 601.2e-g
*
* @author LevelX2
*/
public class ProwlAbility extends AlternativeSourceCostsImpl {
private static final String PROWL_KEYWORD = "Prowl";
private static final String reminderText = "You may cast this for its prowl cost if you dealt combat damage to a "
+ "player this turn with a creature that shared a creature type with {this}";
public ProwlAbility(Card card, String manaString) {
super(PROWL_KEYWORD, reminderText, manaString);
this.setRuleAtTheTop(true);
this.addWatcher(new ProwlWatcher());
this.addHint(ProwlHint.instance);
}
private ProwlAbility(final ProwlAbility ability) {
super(ability);
}
@Override
public ProwlAbility copy() {
return new ProwlAbility(this);
}
@Override
public boolean isAvailable(Ability source, Game game) {
return ProwlCondition.instance.apply(game, source);
}
}