foul-magics/Mage/src/main/java/mage/abilities/common/DealsDamageToOneOrMoreCreaturesTriggeredAbility.java

49 lines
2.2 KiB
Java

package mage.abilities.common;
import mage.abilities.effects.Effect;
import mage.constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* @author LevelX2
*/
public class DealsDamageToOneOrMoreCreaturesTriggeredAbility extends DealsDamageToACreatureTriggeredAbility {
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(Effect effect, boolean combatOnly, boolean optional, boolean setTargetPointer) {
super(effect, combatOnly, optional, setTargetPointer);
setTriggerPhrase("Whenever {this} deals " + (combatOnly ? "combat " : "") + "damage to one or more creatures, ");
}
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(DealsDamageToOneOrMoreCreaturesTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (super.checkTrigger(event, game)) {
// check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source
if (game.getTurnStepType() == PhaseStep.COMBAT_DAMAGE
|| game.getTurnStepType() == PhaseStep.FIRST_COMBAT_DAMAGE) {
String stepHash = (String) game.getState().getValue("damageStep" + getOriginalId());
String newStepHash = game.getTurnStepType().toString() + game.getTurnNum();
if (!newStepHash.equals(stepHash)) {
// this ability did not trigger during this damage step
game.getState().setValue("damageStep" + getOriginalId(), game.getTurnStepType().toString() + game.getTurnNum());
return true;
}
} else {
game.getState().setValue("damageStep" + getOriginalId(), null);
return true;
}
// TODO: check that if the source did non combat damage to multiple targets at the same time, it may only trigger one time
// I don't know currently how this can happen for a source creature that this has not already build in
}
return false;
}
@Override
public DealsDamageToOneOrMoreCreaturesTriggeredAbility copy() {
return new DealsDamageToOneOrMoreCreaturesTriggeredAbility(this);
}
}