forked from External/mage
210 lines
6.3 KiB
Java
210 lines
6.3 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.io.Serializable;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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/**
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* stores extra turns, phases or steps
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TurnMod implements Serializable {
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private final UUID id;
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private final UUID playerId;
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private UUID newControllerId;
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private boolean extraTurn;
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private boolean skipTurn;
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private TurnPhase extraPhase;
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private TurnPhase skipPhase;
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private Step extraStep;
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private PhaseStep skipStep;
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private TurnPhase afterPhase;
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private PhaseStep afterStep;
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// Turn mod that should be applied after current turn mod.
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// Implemented only for control player turn mod!
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// Added for Emrakul, the Promised End.
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private TurnMod subsequentTurnMod;
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/**
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* Used to define if a player skips the next turn or gets an extra turn.
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*
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* @param playerId
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* @param skip - true = skips next turn, false = player gets extra turn
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*/
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public TurnMod(UUID playerId, boolean skip) {
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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if (skip) {
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this.skipTurn = true;
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}
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else {
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this.extraTurn = true;
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}
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}
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/**
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* Used to define that a player controlls the next turn of another player.
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*
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* @param playerId - id of the player whose next turn is controlled by newControllerId
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* @param newControllerId - id of the player that controlls playerId's next turn
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*/
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public TurnMod(UUID playerId, UUID newControllerId) {
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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this.newControllerId = newControllerId;
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}
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/**
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* Used to define if and when a player gets an extra phase.
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*
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* @param playerId
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* @param phase
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* @param afterPhase - set to null if extraPhase is after the next phase
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* @param skip
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*/
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public TurnMod(UUID playerId, TurnPhase phase, TurnPhase afterPhase, boolean skip) {
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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if (skip) {
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this.skipPhase = phase;
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}
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else {
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this.extraPhase = phase;
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}
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this.afterPhase = afterPhase;
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}
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/**
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* Used to define if and when a player gets an extra step.
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*
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* @param playerId
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* @param step - extra step the player gets
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* @param afterStep - set to null if extraStep is after the next step
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*/
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public TurnMod(UUID playerId, Step step, PhaseStep afterStep) {
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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this.extraStep = step;
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this.afterStep = afterStep;
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}
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/**
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* Used to define that a player skips the next time the specified step
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*
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* @param playerId
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* @param step - step to skip the next time
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*/
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public TurnMod(UUID playerId, PhaseStep step) {
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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this.skipStep = step;
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}
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public TurnMod(final TurnMod mod) {
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this.id = mod.id;
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this.playerId = mod.playerId;
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this.newControllerId = mod.newControllerId;
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this.extraTurn = mod.extraTurn;
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this.skipTurn = mod.skipTurn;
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this.extraPhase = mod.extraPhase;
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this.skipPhase = mod.skipPhase;
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if (mod.extraStep != null) {
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this.extraStep = mod.extraStep.copy();
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}
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this.skipStep = mod.skipStep;
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this.afterPhase = mod.afterPhase;
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this.afterStep = mod.afterStep;
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if (mod.subsequentTurnMod != null) {
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this.subsequentTurnMod = mod.subsequentTurnMod.copy();
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}
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}
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public UUID getPlayerId() {
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return playerId;
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}
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public boolean isExtraTurn() {
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return extraTurn;
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}
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public boolean isSkipTurn() {
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return skipTurn;
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}
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public TurnPhase getExtraPhase() {
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return extraPhase;
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}
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public Step getExtraStep() {
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return extraStep;
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}
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public TurnPhase getSkipPhase() {
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return skipPhase;
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}
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public PhaseStep getSkipStep() {
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return skipStep;
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}
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public TurnPhase getAfterPhase() {
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return afterPhase;
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}
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public PhaseStep getAfterStep() {
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return afterStep;
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}
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public UUID getNewControllerId() {
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return newControllerId;
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}
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public TurnMod copy() {
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return new TurnMod(this);
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}
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public UUID getId() {
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return id;
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}
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public TurnMod getSubsequentTurnMod() {
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return subsequentTurnMod;
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}
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public void setSubsequentTurnMod(TurnMod subsequentTurnMod) {
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this.subsequentTurnMod = subsequentTurnMod;
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}
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}
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