foul-magics/Mage.Sets/src/mage/cards/o/OriqLoremage.java
Evan Kranzler 572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00

89 lines
2.8 KiB
Java

package mage.cards.o;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class OriqLoremage extends CardImpl {
public OriqLoremage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WARLOCK);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
this.addAbility(new SimpleActivatedAbility(new OriqLoremageEffect(), new TapSourceCost()));
}
private OriqLoremage(final OriqLoremage card) {
super(card);
}
@Override
public OriqLoremage copy() {
return new OriqLoremage(this);
}
}
class OriqLoremageEffect extends OneShotEffect {
OriqLoremageEffect() {
super(Outcome.Benefit);
staticText = "search your library for a card, put it into your graveyard, then shuffle. " +
"If it's an instant or sorcery card, put a +1/+1 counter on {this}";
}
private OriqLoremageEffect(final OriqLoremageEffect effect) {
super(effect);
}
@Override
public OriqLoremageEffect copy() {
return new OriqLoremageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
TargetCardInLibrary target = new TargetCardInLibrary();
player.searchLibrary(target, source, game);
Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
if (card == null) {
player.shuffleLibrary(source, game);
return true;
}
player.moveCards(card, Zone.GRAVEYARD, source, game);
player.shuffleLibrary(source, game);
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (!card.isInstantOrSorcery(game) || permanent == null) {
return true;
}
permanent.addCounters(CounterType.P1P1.createInstance(), source.getControllerId(), source, game);
return true;
}
}