forked from External/mage
157 lines
5.3 KiB
Java
157 lines
5.3 KiB
Java
package mage.cards.o;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import java.util.UUID;
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/**
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* @author Plopman
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*/
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public final class ObzedatGhostCouncil extends CardImpl {
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public ObzedatGhostCouncil(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}{B}{B}");
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this.subtype.add(SubType.SPIRIT);
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this.subtype.add(SubType.ADVISOR);
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addSuperType(SuperType.LEGENDARY);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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//When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Ability ability = new EntersBattlefieldTriggeredAbility(new LoseLifeTargetEffect(2));
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ability.addEffect(new GainLifeEffect(2).concatBy("and"));
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability);
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//At the beginning of your end step you may exile Obzedat. If you do, return it to the battlefield under its owner's
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//control at the beginning of your next upkeep. It gains haste.
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Ability ability2 = new BeginningOfYourEndStepTriggeredAbility(new ObzedatGhostCouncilExileSourceEffect(), true);
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this.addAbility(ability2);
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}
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private ObzedatGhostCouncil(final ObzedatGhostCouncil card) {
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super(card);
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}
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@Override
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public ObzedatGhostCouncil copy() {
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return new ObzedatGhostCouncil(this);
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}
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}
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class ObzedatGhostCouncilExileSourceEffect extends OneShotEffect {
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ObzedatGhostCouncilExileSourceEffect() {
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super(Outcome.Exile);
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staticText = "exile {this}. If you do, return it to the battlefield under its owner's control "
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+ "at the beginning of your next upkeep. It gains haste.";
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}
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private ObzedatGhostCouncilExileSourceEffect(final ObzedatGhostCouncilExileSourceEffect effect) {
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super(effect);
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}
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@Override
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public ObzedatGhostCouncilExileSourceEffect copy() {
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return new ObzedatGhostCouncilExileSourceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent == null
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|| controller == null
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|| !controller.moveCards(permanent, Zone.EXILED, source, game)) {
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return false;
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}
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game.addDelayedTriggeredAbility(new ObzedatGhostCouncilDelayedTriggeredAbility(permanent), source);
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return true;
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}
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}
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class ObzedatGhostCouncilDelayedTriggeredAbility extends DelayedTriggeredAbility {
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ObzedatGhostCouncilDelayedTriggeredAbility(Card card) {
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super(new ObzedatGhostCouncilReturnEffect(card));
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}
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private ObzedatGhostCouncilDelayedTriggeredAbility(ObzedatGhostCouncilDelayedTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getPlayerId().equals(this.controllerId); // must be the controller who chooses
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}
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@Override
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public ObzedatGhostCouncilDelayedTriggeredAbility copy() {
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return new ObzedatGhostCouncilDelayedTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Return {this} to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste";
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}
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}
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class ObzedatGhostCouncilReturnEffect extends OneShotEffect {
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private final Card card;
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ObzedatGhostCouncilReturnEffect(Card card) {
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super(Outcome.Benefit);
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this.card = card;
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}
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private ObzedatGhostCouncilReturnEffect(final ObzedatGhostCouncilReturnEffect effect) {
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super(effect);
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this.card = effect.card;
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}
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@Override
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public ObzedatGhostCouncilReturnEffect copy() {
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return new ObzedatGhostCouncilReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (card == null) {
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return false;
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}
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Player owner = game.getPlayer(card.getOwnerId());
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if (owner == null
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|| !owner.moveCards(card, Zone.BATTLEFIELD, source, game)) { // comes back from any zone
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return false;
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}
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game.addEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield), source);
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return true;
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}
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}
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