foul-magics/Mage.Sets/src/mage/cards/o/ObsidianFireheart.java
2021-02-02 17:07:37 -05:00

149 lines
5.5 KiB
Java

package mage.cards.o;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public final class ObsidianFireheart extends CardImpl {
private static final String rule = "For as long as that land has a blaze counter "
+ "on it, it has \"At the beginning of your upkeep, this land deals 1 damage "
+ "to you.\" <i>(The land continues to burn after Obsidian Fireheart has left the battlefield.)</i>";
private static final FilterLandPermanent filter = new FilterLandPermanent("land without a blaze counter on it");
static {
filter.add(Predicates.not(CounterType.BLAZE.getPredicate()));
}
public ObsidianFireheart(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{R}{R}");
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it.
// For as long as that land has a blaze counter on it, it has "At the beginning
// of your upkeep, this land deals 1 damage to you." (The land continues to burn
// after Obsidian Fireheart has left the battlefield.)
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new AddCountersTargetEffect(CounterType.BLAZE.createInstance()),
new ManaCostsImpl("{1}{R}{R}"));
ability.addTarget(new TargetLandPermanent(filter));
OneShotEffect effect = new ObsidianFireheartOneShotEffect();
effect.setText(rule);
ability.addEffect(effect);
this.addAbility(ability);
}
private ObsidianFireheart(final ObsidianFireheart card) {
super(card);
}
@Override
public ObsidianFireheart copy() {
return new ObsidianFireheart(this);
}
}
class ObsidianFireheartOneShotEffect extends OneShotEffect {
public ObsidianFireheartOneShotEffect() {
super(Outcome.Detriment);
}
public ObsidianFireheartOneShotEffect(final ObsidianFireheartOneShotEffect effect) {
super(effect);
}
@Override
public ObsidianFireheartOneShotEffect copy() {
return new ObsidianFireheartOneShotEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// If the owner/controller of this card leaves the game, the blaze counters
// presence on the targeted land will continue to deal 1 damage every upkeep
// to the lands controller.
Permanent targetLand = game.getPermanent(source.getFirstTarget());
if (targetLand != null
&& source.getTargets().get(0) != null) {
ContinuousEffect effect = new ObsidianFireheartGainAbilityEffect(
new BeginningOfUpkeepTriggeredAbility(
new DamageControllerEffect(1),
TargetController.YOU,
false),
Duration.Custom, "");
// add a new independent ability that is not reliant on the source ability
SimpleStaticAbility gainAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
// set sourcecard of the independent ability to the targeted permanent of the source ability
gainAbility.setSourceId(targetLand.getId());
// the target of the source ability is added to the new independent ability
gainAbility.getTargets().add(source.getTargets().get(0));
// add the continuous effect to the game with the independent ability
game.addEffect(effect, gainAbility);
return true;
}
return false;
}
}
class ObsidianFireheartGainAbilityEffect extends GainAbilityTargetEffect {
public ObsidianFireheartGainAbilityEffect(Ability ability, Duration duration, String rule) {
super(ability, duration, rule);
}
public ObsidianFireheartGainAbilityEffect(final ObsidianFireheartGainAbilityEffect effect) {
super(effect);
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent targetLand = game.getPermanent(this.targetPointer.getFirst(game, source));
if (targetLand != null
&& targetLand.getCounters(game).getCount(CounterType.BLAZE) < 1) {
return true;
}
return false;
}
@Override
public ObsidianFireheartGainAbilityEffect copy() {
return new ObsidianFireheartGainAbilityEffect(this);
}
}