forked from External/mage
103 lines
4.4 KiB
Java
103 lines
4.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.e;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPermanent;
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/**
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*
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* @author fireshoes
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*/
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public class EmbodimentOfInsight extends CardImpl {
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private static final FilterPermanent filterLandCreatures = new FilterPermanent("Land creatures");
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static {
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filterLandCreatures.add(new CardTypePredicate(CardType.LAND));
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filterLandCreatures.add(new CardTypePredicate(CardType.CREATURE));
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}
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public EmbodimentOfInsight(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}");
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this.subtype.add("Elemental");
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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// Land creatures you control have vigilance.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, filterLandCreatures)));
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// <i>Landfall</i> - Whenever a land enters the battlefield under you control, you may have target land you control
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// become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Ability ability = new LandfallAbility(new BecomesCreatureTargetEffect(new EmbodimentOfInsightToken(), false, true, Duration.EndOfTurn), true);
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ability.addTarget(new TargetPermanent(new FilterControlledLandPermanent()));
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this.addAbility(ability);
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}
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public EmbodimentOfInsight(final EmbodimentOfInsight card) {
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super(card);
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}
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@Override
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public EmbodimentOfInsight copy() {
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return new EmbodimentOfInsight(this);
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}
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}
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class EmbodimentOfInsightToken extends Token {
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public EmbodimentOfInsightToken() {
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super("", "3/3 Elemental creature with haste");
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this.cardType.add(CardType.CREATURE);
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this.subtype.add("Elemental");
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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this.addAbility(HasteAbility.getInstance());
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}
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}
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