foul-magics/Mage.Sets/src/mage/cards/q/QuestingBeast.java

105 lines
3.7 KiB
Java

package mage.cards.q;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToOpponentTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.SavedDamageValue;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.keyword.DauntAbility;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.PreventDamageEvent;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.targetadjustment.DamagedPlayerControlsTargetAdjuster;
import java.util.UUID;
/**
* @author TheElk801, notgreat
*/
public final class QuestingBeast extends CardImpl {
private static final FilterPermanent filter = new FilterPlaneswalkerPermanent("planeswalker that player controls");
public QuestingBeast(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.BEAST);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Deathtouch
this.addAbility(DeathtouchAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// Questing Beast can't be blocked by creatures with power 2 or less.
this.addAbility(new DauntAbility());
// Combat damage that would be dealt by creatures you control can't be prevented.
this.addAbility(new SimpleStaticAbility(new QuestingBeastPreventionEffect()));
// Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Ability ability = new DealsDamageToOpponentTriggeredAbility(new DamageTargetEffect(SavedDamageValue.MUCH), false, true, true);
ability.addTarget(new TargetPermanent(filter));
ability.setTargetAdjuster(new DamagedPlayerControlsTargetAdjuster());
this.addAbility(ability);
}
private QuestingBeast(final QuestingBeast card) {
super(card);
}
@Override
public QuestingBeast copy() {
return new QuestingBeast(this);
}
}
class QuestingBeastPreventionEffect extends ContinuousRuleModifyingEffectImpl {
QuestingBeastPreventionEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "Combat damage that would be dealt by creatures you control can't be prevented";
}
private QuestingBeastPreventionEffect(final QuestingBeastPreventionEffect effect) {
super(effect);
}
@Override
public QuestingBeastPreventionEffect copy() {
return new QuestingBeastPreventionEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.PREVENT_DAMAGE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!((PreventDamageEvent) event).isCombatDamage()) {
return false;
}
Permanent permanent = game.getPermanent(event.getSourceId());
return permanent != null
&& permanent.isCreature(game)
&& permanent.isControlledBy(source.getControllerId());
}
}