foul-magics/Mage/src/main/java/mage/game/permanent/Battlefield.java

338 lines
12 KiB
Java

package mage.game.permanent;
import mage.abilities.Ability;
import mage.abilities.keyword.PhasingAbility;
import mage.constants.CardType;
import mage.constants.RangeOfInfluence;
import mage.filter.FilterPermanent;
import mage.game.Game;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Battlefield implements Serializable {
private final Map<UUID, Permanent> field = new LinkedHashMap<>();
public Battlefield() {
}
protected Battlefield(final Battlefield battlefield) {
for (Entry<UUID, Permanent> entry : battlefield.field.entrySet()) {
field.put(entry.getKey(), entry.getValue().copy());
}
}
public Battlefield copy() {
return new Battlefield(this);
}
public void reset(Game game) {
for (Permanent perm : field.values()) {
perm.reset(game);
}
}
public void clear() {
field.clear();
}
/**
* Returns a count of all {@link Permanent} that match the filter and are
* controlled by controllerId.
* <p>
* Some filter predicates do not work here (e.g. AnotherPredicate() because
* filter.match() is called without controllerId. To use this predicates you
* can use count() instead of countAll()
*/
public int countAll(FilterPermanent filter, UUID controllerId, Game game) {
return (int) field.values()
.stream()
.filter(permanent -> permanent.isControlledBy(controllerId)
&& filter.match(permanent, game)
&& permanent.isPhasedIn())
.count();
}
/**
* Returns a count of all {@link Permanent} that are within the range of
* influence of the specified player id and that match the supplied filter.
*/
public int count(FilterPermanent filter, UUID sourcePlayerId, Ability source, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return (int) field.values()
.stream()
.filter(permanent -> filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn())
.count();
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return (int) field.values()
.stream()
.filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn()).count();
}
}
public boolean containsControlled(FilterPermanent filter, Ability source, Game game, int num) {
return containsControlled(filter, source.getControllerId(), source, game, num);
}
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that matches the filter and is controlled by controllerId. This method
* ignores the range of influence.
*
* @param controllerId controller and source can be different (from different players)
*/
public boolean containsControlled(FilterPermanent filter, UUID controllerId, Ability source, Game game, int num) {
return field.values()
.stream()
.filter(permanent -> permanent.isControlledBy(controllerId)
&& filter.match(permanent, controllerId, source, game)
&& permanent.isPhasedIn())
.count() >= num;
}
public boolean contains(FilterPermanent filter, Ability source, Game game, int num) {
return contains(filter, source.getControllerId(), source, game, num);
}
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that is within the range of influence of the specified player id and that
* matches the supplied filter.
*/
public boolean contains(FilterPermanent filter, UUID sourcePlayerId, Ability source, Game game, int num) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return field.values().stream()
.filter(permanent -> filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn()).count() >= num;
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values().stream()
.filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn())
.count() >= num;
}
}
public void addPermanent(Permanent permanent) {
field.put(permanent.getId(), permanent);
}
/**
* Find a permanent on the battlefield by its ID.
* If you are working with cards and want to know if it is on the battlefield then use game.getState().getZone() instead.
* Note that the card ID and permanant ID may be different (e.g. MDFC puts a half card on the battlefield, not the main card).
*
* @param key the UUID of a permanent to be retrieved
* @return the permanent matching the passed in UUID
*/
public Permanent getPermanent(UUID key) {
return field.get(key);
}
public void removePermanent(UUID key) {
field.remove(key);
}
/**
* Check whether the battlefield contains a permanent with the passed in UUID.
*
* @param key the UUID whose existence we're checking for among permanents on the battlefield
* @return whether the passed in UUID matches a permanent on the battlefield
*/
public boolean containsPermanent(UUID key) {
return field.containsKey(key);
}
public void beginningOfTurn(Game game) {
for (Permanent perm : field.values()) {
perm.beginningOfTurn(game);
}
}
public void endOfTurn(Game game) {
for (Permanent perm : field.values()) {
perm.endOfTurn(game);
}
}
public Collection<Permanent> getAllPermanents() {
return field.values();
}
public List<Permanent> getAllActivePermanents() {
return field.values()
.stream()
.filter(Permanent::isPhasedIn)
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that are controlled by
* the specified player id. The method ignores the range of influence.
*/
public List<Permanent> getAllActivePermanents(UUID controllerId) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn()
&& perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that match the specified
* {@link CardType}. This method ignores the range of influence.
* @deprecated
*/
@Deprecated
public List<Permanent> getAllActivePermanents(CardType type, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && perm.getCardType(game).contains(type))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that match the supplied
* filter. This method ignores the range of influence and ignores
* ObjectSourcePlayer predicates in the filter (e.g. controller predicates)
* @deprecated
*/
@Deprecated
public List<Permanent> getAllActivePermanents(FilterPermanent filter, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && filter.match(perm, game))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} that match the filter and are controlled by
* controllerId. This method ignores the range of influence and ignores
* ObjectSourcePlayer predicates in the filter
*/
public List<Permanent> getAllActivePermanents(FilterPermanent filter, UUID controllerId, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && perm.isControlledBy(controllerId) && filter.match(perm, game))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*/
public List<Permanent> getActivePermanents(FilterPermanent filter, UUID sourcePlayerId, Game game) {
return getActivePermanents(filter, sourcePlayerId, null, game);
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*/
public List<Permanent> getActivePermanents(FilterPermanent filter, UUID sourcePlayerId, Ability source, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && filter.match(perm, sourcePlayerId, source, game))
.collect(Collectors.toList());
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId())
&& filter.match(perm, sourcePlayerId, source, game)).collect(Collectors.toList());
}
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id.
*/
public List<Permanent> getActivePermanents(UUID sourcePlayerId, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return getAllActivePermanents();
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn()
&& range.contains(perm.getControllerId()))
.collect(Collectors.toList());
}
}
/**
* Returns controlled permanents with phasing ability that are phased in, so that they can be phased out
*/
public List<Permanent> getPhasingOut(Game game, UUID controllerId) {
return field.values()
.stream()
.filter(perm -> perm.hasAbility(PhasingAbility.getInstance(), game)
&& perm.isPhasedIn()
&& perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
/**
* Returns controlled permanents that are phased out, so that they can be phased in
*/
public List<Permanent> getPhasedOut(UUID controllerId) {
return field.values()
.stream()
.filter(perm -> !perm.isPhasedIn() && perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
public void resetPermanentsControl() {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
perm.resetControl();
}
}
}
/**
* since control could change several times during applyEvents we only want
* to fire control changed events after all control change effects have been
* applied
*/
public boolean fireControlChangeEvents(Game game) {
boolean controlChanged = false;
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
controlChanged |= perm.checkControlChanged(game);
}
}
return controlChanged;
}
public int countTokens(UUID controllerId) {
return field
.values()
.stream()
.filter(Objects::nonNull)
.filter(PermanentToken.class::isInstance)
.map(permanent -> permanent.isControlledBy(controllerId))
.mapToInt(x -> x ? 1 : 0)
.sum();
}
@Override
public String toString() {
return "Permanents: " + field.size();
}
}