foul-magics/Mage.Sets/src/mage/cards/i/Incendiary.java

65 lines
2.6 KiB
Java

package mage.cards.i;
import java.util.UUID;
import mage.constants.SubType;
import mage.target.common.TargetCreaturePermanent;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.constants.Outcome;
import mage.target.TargetPermanent;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author jeffwadsworth
*/
public final class Incendiary extends CardImpl {
private static final String rule = "{this} deals X damage to any target, where X is the number of fuse counters on {this}.";
public Incendiary(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{R}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// At the beginning of your upkeep, you may put a fuse counter on Incendiary.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.FUSE.createInstance(), true), TargetController.YOU, true));
// When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
Effect effect = new DamageTargetEffect(new CountersSourceCount(CounterType.FUSE)).setText(rule);
Ability ability2 = new DiesAttachedTriggeredAbility(effect, "enchanted creature");
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability2);
}
public Incendiary(final Incendiary card) {
super(card);
}
@Override
public Incendiary copy() {
return new Incendiary(this);
}
}