foul-magics/Mage.Sets/src/mage/cards/n/NimDevourer.java

94 lines
No EOL
3.3 KiB
Java

package mage.cards.n;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.IsStepCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.dynamicvalue.common.ArtifactYouControlCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.hint.common.ArtifactYouControlHint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
* @author fireshoes
*/
public final class NimDevourer extends CardImpl {
public NimDevourer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.subtype.add(SubType.ZOMBIE);
this.power = new MageInt(4);
this.toughness = new MageInt(1);
// Nim Devourer gets +1/+0 for each artifact you control.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new BoostSourceEffect(ArtifactYouControlCount.instance, StaticValue.get(0), Duration.WhileOnBattlefield))
.addHint(ArtifactYouControlHint.instance)
);
// {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
Ability ability = new ConditionalActivatedAbility(Zone.GRAVEYARD,
new ReturnSourceFromGraveyardToBattlefieldEffect(false, false),
new ManaCostsImpl("{B}{B}"),
new IsStepCondition(PhaseStep.UPKEEP), null);
ability.addEffect(new NimDevourerEffect());
this.addAbility(ability);
}
private NimDevourer(final NimDevourer card) {
super(card);
}
@Override
public NimDevourer copy() {
return new NimDevourer(this);
}
}
class NimDevourerEffect extends OneShotEffect {
public NimDevourerEffect() {
super(Outcome.Sacrifice);
this.staticText = ", then sacrifice a creature";
}
public NimDevourerEffect(final NimDevourerEffect effect) {
super(effect);
}
@Override
public NimDevourerEffect copy() {
return new NimDevourerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Target target = new TargetControlledPermanent(new FilterControlledCreaturePermanent());
if (target.canChoose(source.getSourceId(), player.getId(), game) && player.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) {
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
return permanent.sacrifice(source, game);
}
}
}
return false;
}
}