forked from External/mage
94 lines
No EOL
3.3 KiB
Java
94 lines
No EOL
3.3 KiB
Java
package mage.cards.n;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.IsStepCondition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.dynamicvalue.common.ArtifactYouControlCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.hint.common.ArtifactYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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/**
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* @author fireshoes
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*/
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public final class NimDevourer extends CardImpl {
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public NimDevourer(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.subtype.add(SubType.ZOMBIE);
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this.power = new MageInt(4);
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this.toughness = new MageInt(1);
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// Nim Devourer gets +1/+0 for each artifact you control.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new BoostSourceEffect(ArtifactYouControlCount.instance, StaticValue.get(0), Duration.WhileOnBattlefield))
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.addHint(ArtifactYouControlHint.instance)
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);
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// {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
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Ability ability = new ConditionalActivatedAbility(Zone.GRAVEYARD,
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new ReturnSourceFromGraveyardToBattlefieldEffect(false, false),
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new ManaCostsImpl("{B}{B}"),
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new IsStepCondition(PhaseStep.UPKEEP), null);
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ability.addEffect(new NimDevourerEffect());
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this.addAbility(ability);
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}
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private NimDevourer(final NimDevourer card) {
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super(card);
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}
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@Override
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public NimDevourer copy() {
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return new NimDevourer(this);
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}
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}
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class NimDevourerEffect extends OneShotEffect {
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public NimDevourerEffect() {
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super(Outcome.Sacrifice);
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this.staticText = ", then sacrifice a creature";
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}
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public NimDevourerEffect(final NimDevourerEffect effect) {
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super(effect);
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}
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@Override
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public NimDevourerEffect copy() {
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return new NimDevourerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Target target = new TargetControlledPermanent(new FilterControlledCreaturePermanent());
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if (target.canChoose(source.getSourceId(), player.getId(), game) && player.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) {
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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return permanent.sacrifice(source, game);
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}
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}
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}
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return false;
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}
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} |