foul-magics/Mage/src/main/java/mage/abilities/common/CastAsThoughItHadFlashIfConditionAbility.java
2022-09-13 20:15:04 -04:00

89 lines
2.9 KiB
Java

package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
* Implements:
* You may cast {this} as though it had flash if [condition that depends on X value, targets, etc.]
*
* @author awjackson
*/
public class CastAsThoughItHadFlashIfConditionAbility extends SimpleStaticAbility {
private final String rule;
public CastAsThoughItHadFlashIfConditionAbility(Condition condition, String rule) {
super(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame));
this.addEffect(new CantFlashUnlessConditionEffect(condition));
this.setRuleAtTheTop(true);
this.rule = rule;
}
private CastAsThoughItHadFlashIfConditionAbility(final CastAsThoughItHadFlashIfConditionAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public CastAsThoughItHadFlashIfConditionAbility copy() {
return new CastAsThoughItHadFlashIfConditionAbility(this);
}
@Override
public String getRule() {
return rule;
}
}
class CantFlashUnlessConditionEffect extends ContinuousRuleModifyingEffectImpl {
private final Condition condition;
public CantFlashUnlessConditionEffect(Condition condition) {
super(Duration.EndOfGame, Outcome.Neutral);
this.condition = condition;
}
private CantFlashUnlessConditionEffect(final CantFlashUnlessConditionEffect effect) {
super(effect);
this.condition = effect.condition;
}
@Override
public CantFlashUnlessConditionEffect copy() {
return new CantFlashUnlessConditionEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL_LATE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!event.getSourceId().equals(source.getSourceId())) {
return false;
}
// the condition can't be evaluated until the spell is on the stack
if (game.inCheckPlayableState()) {
return false;
}
// ignore if casting as a sorcery
if (game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1) {
return false;
}
// TODO: this is a hack and doesn't handle all other ways a spell could be cast as though it had flash
if (Boolean.TRUE.equals(game.getState().getValue("PlayFromNotOwnHandZone" + source.getSourceId()))) {
return false;
}
return !condition.apply(game, source);
}
}