forked from External/mage
124 lines
4.4 KiB
Java
124 lines
4.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SpellCastTriggeredAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.keyword.BloodthirstAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.filter.Filter;
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import mage.filter.FilterSpell;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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/**
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* @author nantuko
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*/
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public class BloodlordOfVaasgoth extends CardImpl<BloodlordOfVaasgoth> {
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private static final FilterSpell filter = new FilterSpell("a Vampire creature spell");
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static {
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filter.getCardType().add(CardType.CREATURE);
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filter.setScopeCardType(Filter.ComparisonScope.Any);
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filter.getSubtype().add("Vampire");
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filter.setScopeSubtype(Filter.ComparisonScope.Any);
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}
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public BloodlordOfVaasgoth(UUID ownerId) {
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super(ownerId, 82, "Bloodlord of Vaasgoth", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.expansionSetCode = "M12";
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this.subtype.add("Vampire");
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this.subtype.add("Warrior");
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this.color.setBlack(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Bloodthirst 3
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this.addAbility(new BloodthirstAbility(3));
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this.addAbility(FlyingAbility.getInstance());
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// Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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this.addAbility(new SpellCastTriggeredAbility(new BloodlordOfVaasgothEffect(), filter, false, true));
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}
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public BloodlordOfVaasgoth(final BloodlordOfVaasgoth card) {
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super(card);
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}
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@Override
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public BloodlordOfVaasgoth copy() {
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return new BloodlordOfVaasgoth(this);
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}
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}
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class BloodlordOfVaasgothEffect extends ContinuousEffectImpl {
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private Ability ability = new BloodthirstAbility(3);
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public BloodlordOfVaasgothEffect() {
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super(Constants.Duration.OneUse, Constants.Layer.AbilityAddingRemovingEffects_6, Constants.SubLayer.NA, Constants.Outcome.AddAbility);
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staticText = "it gains bloodthirst 3";
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}
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public BloodlordOfVaasgothEffect(final BloodlordOfVaasgothEffect effect) {
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super(effect);
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this.ability = effect.ability.copy();
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}
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@Override
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public BloodlordOfVaasgothEffect copy() {
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return new BloodlordOfVaasgothEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Spell object = game.getStack().getSpell(targetPointer.getFirst(source));
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if (object != null) {
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Permanent permanent = game.getPermanent(object.getSourceId());
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if (permanent != null) {
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permanent.addAbility(ability, game);
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return true;
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}
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} else {
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used = true;
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}
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return false;
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}
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}
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