foul-magics/Mage/src/mage/game/Game.java
2012-05-25 10:01:35 +04:00

199 lines
8.2 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import mage.Constants.MultiplayerAttackOption;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.MageItem;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffects;
import mage.actions.impl.MageAction;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.game.combat.Combat;
import mage.game.events.GameEvent;
import mage.game.events.Listener;
import mage.game.events.PlayerQueryEvent;
import mage.game.events.TableEvent;
import mage.game.match.MatchType;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.SpellStack;
import mage.game.turn.Phase;
import mage.game.turn.Step;
import mage.game.turn.Turn;
import mage.players.Player;
import mage.players.PlayerList;
import mage.players.Players;
import mage.util.functions.ApplyToPermanent;
import java.io.Serializable;
import java.util.*;
public interface Game extends MageItem, Serializable {
public MatchType getGameType();
public int getNumPlayers();
public int getLife();
public RangeOfInfluence getRangeOfInfluence();
public MultiplayerAttackOption getAttackOption();
//game data methods
public void loadCards(Set<Card> cards, UUID ownerId);
public Collection<Card> getCards();
public Object getCustomData();
public void setCustomData(Object data);
public GameOptions getOptions();
public MageObject getObject(UUID objectId);
public UUID getControllerId(UUID objectId);
public Permanent getPermanent(UUID permanentId);
public Card getCard(UUID cardId);
public void setZone(UUID objectId, Zone zone);
public void addPlayer(Player player, Deck deck) throws GameException;
public Player getPlayer(UUID playerId);
public Players getPlayers();
public PlayerList getPlayerList();
public Set<UUID> getOpponents(UUID playerId);
public Turn getTurn();
public Phase getPhase();
public Step getStep();
public int getTurnNum();
public boolean isMainPhase();
public boolean canPlaySorcery(UUID playerId);
public UUID getActivePlayerId();
public UUID getPriorityPlayerId();
public void leave(UUID playerId);
public boolean isGameOver();
public Battlefield getBattlefield();
public SpellStack getStack();
public Exile getExile();
public Combat getCombat();
public GameState getState();
public String getWinner();
public ContinuousEffects getContinuousEffects();
public GameStates getGameStates();
public void loadGameStates(GameStates states);
public Game copy();
public boolean isSimulation();
public void setSimulation(boolean simulation);
public MageObject getLastKnownInformation(UUID objectId, Zone zone);
public void rememberLKI(UUID objectId, Zone zone, MageObject object);
public void resetLKI();
public void setLosingPlayer(Player player);
public Player getLosingPlayer();
public void setStateCheckRequired();
public boolean getStateCheckRequired();
//client event methods
public void addTableEventListener(Listener<TableEvent> listener);
public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener);
public void fireAskPlayerEvent(UUID playerId, String message);
public void fireChooseEvent(UUID playerId, Choice choice);
public void fireSelectTargetEvent(UUID playerId, String message, Set<UUID> targets, boolean required, Map<String, Serializable> options);
public void fireSelectTargetEvent(UUID playerId, String message, Cards cards, boolean required, Map<String, Serializable> options);
public void fireSelectTargetEvent(UUID playerId, String message, List<TriggeredAbility> abilities);
public void fireSelectTargetEvent(UUID playerId, String message, List<Permanent> perms, boolean required);
public void fireSelectEvent(UUID playerId, String message);
public void fireLookAtCardsEvent(UUID playerId, String message, Cards cards);
public void firePriorityEvent(UUID playerId);
public void firePlayManaEvent(UUID playerId, String message);
public void firePlayXManaEvent(UUID playerId, String message);
public void fireGetChoiceEvent(UUID playerId, String message, Collection<? extends ActivatedAbility> choices);
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes);
public void fireGetAmountEvent(UUID playerId, String message, int min, int max);
public void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2);
public void fireInformEvent(String message);
public void fireUpdatePlayersEvent();
public void informPlayers(String message);
public void informPlayer(Player player, String message);
public void debugMessage(String message);
public void fireErrorEvent(String message, Exception ex);
//game event methods
public void fireEvent(GameEvent event);
public boolean replaceEvent(GameEvent event);
//game play methods
public void start(UUID choosingPlayerId);
public void start(UUID choosingPlayerId, GameOptions options);
public void resume();
public void pause();
public boolean isPaused();
public void end();
public void mulligan(UUID playerId);
public void quit(UUID playerId);
public void concede(UUID playerId);
public void emptyManaPools();
public void addEffect(ContinuousEffect continuousEffect, Ability source);
/**
* This version supports copying of copies of any depth.
*
* @param copyFromPermanent
* @param copyToPermanent
* @param source
* @param applier
*/
public void copyPermanent(Permanent copyFromPermanent, Permanent copyToPermanent, Ability source, ApplyToPermanent applier);
public void addTriggeredAbility(TriggeredAbility ability);
public void addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility);
public void applyEffects();
public boolean checkStateAndTriggered();
public void playPriority(UUID activePlayerId, boolean resuming);
public boolean endTurn(UUID playerId);
public int doAction(MageAction action);
//game transaction methods
public void saveState();
public int bookmarkState();
public void restoreState(int bookmark);
public void removeBookmark(int bookmark);
// game options
public void setGameOptions(GameOptions options);
// game times
public Date getStartTime();
public Date getEndTime();
// game cheats (for tests only)
public void cheat(UUID ownerId, Map<Zone, String> commands);
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard);
}