foul-magics/Mage/src/main/java/mage/abilities/effects/common/RevealTopLandToBattlefieldElseHandEffect.java
Evan Kranzler 80e11b2052
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
2022-03-23 18:45:02 -04:00

52 lines
1.8 KiB
Java

package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
public class RevealTopLandToBattlefieldElseHandEffect extends OneShotEffect {
public RevealTopLandToBattlefieldElseHandEffect() {
super(Outcome.DrawCard);
this.staticText = "reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand";
}
public RevealTopLandToBattlefieldElseHandEffect(final RevealTopLandToBattlefieldElseHandEffect effect) {
super(effect);
}
@Override
public RevealTopLandToBattlefieldElseHandEffect copy() {
return new RevealTopLandToBattlefieldElseHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source);
if (sourceObject == null || controller == null) {
return false;
}
if (controller.getLibrary().hasCards()) {
CardsImpl cards = new CardsImpl();
Card card = controller.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
cards.add(card);
controller.revealCards(sourceObject.getName(), cards, game);
if (card.isLand(game)) {
return controller.moveCards(card, Zone.BATTLEFIELD, source, game);
} else {
controller.moveCards(card, Zone.HAND, source, game);
}
}
return true;
}
}