forked from External/mage
77 lines
3.1 KiB
Java
77 lines
3.1 KiB
Java
/*
|
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* The views and conclusions contained in the software and documentation are those of the
|
|
* authors and should not be interpreted as representing official policies, either expressed
|
|
* or implied, of BetaSteward_at_googlemail.com.
|
|
*/
|
|
package mage.abilities.dynamicvalue;
|
|
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.effects.Effect;
|
|
import mage.game.Game;
|
|
|
|
/**
|
|
* The first calculated value is used as long as the class instance is in use
|
|
*
|
|
* IMPORTANT: If used the ability / effect that uses a locked in dynamic value
|
|
* has to really copy the dnamic value in its copy method (not reference)
|
|
*
|
|
* @author LevelX2
|
|
*/
|
|
public class LockedInDynamicValue implements DynamicValue {
|
|
|
|
private boolean valueChecked = false;
|
|
private int lockedInValue;
|
|
private final DynamicValue basicDynamicValue;
|
|
|
|
public LockedInDynamicValue(DynamicValue dynamicValue) {
|
|
this.basicDynamicValue = dynamicValue;
|
|
}
|
|
|
|
public LockedInDynamicValue(LockedInDynamicValue dynamicValue, final boolean copy) {
|
|
this.basicDynamicValue = dynamicValue.basicDynamicValue;
|
|
this.lockedInValue = dynamicValue.lockedInValue;
|
|
this.valueChecked = dynamicValue.valueChecked;
|
|
}
|
|
|
|
@Override
|
|
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
|
if (!valueChecked) {
|
|
lockedInValue = basicDynamicValue.calculate(game, sourceAbility, effect);
|
|
valueChecked = true;
|
|
}
|
|
return lockedInValue;
|
|
}
|
|
|
|
@Override
|
|
public LockedInDynamicValue copy() {
|
|
return new LockedInDynamicValue(this, true);
|
|
}
|
|
|
|
@Override
|
|
public String getMessage() {
|
|
return basicDynamicValue.getMessage();
|
|
}
|
|
|
|
}
|