/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.draft; import java.io.Serializable; import java.util.Collection; import java.util.List; import java.util.UUID; import mage.MageItem; import mage.cards.ExpansionSet; import mage.game.events.Listener; import mage.game.events.PlayerQueryEvent; import mage.game.events.TableEvent; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public interface Draft extends MageItem, Serializable { public void addPlayer(Player player); public Collection getPlayers(); public DraftPlayer getPlayer(UUID playerId); public List getSets(); public int getBoosterNum(); public int getCardNum(); public void addPick(UUID playerId, UUID cardId); public void start(); public boolean allJoined(); public void leave(UUID playerId); public void autoPick(UUID playerId); public void addTableEventListener(Listener listener); public void fireUpdatePlayersEvent(); public void fireEndDraftEvent(); public void addPlayerQueryEventListener(Listener listener); public void firePickCardEvent(UUID playerId); }