package mage.abilities.effects.common; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * @author okuRaku */ public class DontUntapInPlayersNextUntapStepAllEffect extends ContinuousRuleModifyingEffectImpl { private int validForTurnNum; //private String targetName; FilterPermanent filter; /** * Attention: This effect won't work with targets controlled by different * controllers If this is needed, the validForTurnNum has to be saved per * controller. * * @param filter */ public DontUntapInPlayersNextUntapStepAllEffect(FilterPermanent filter) { super(Duration.Custom, Outcome.Detriment, false, true); this.filter = filter; } public DontUntapInPlayersNextUntapStepAllEffect(final DontUntapInPlayersNextUntapStepAllEffect effect) { super(effect); this.validForTurnNum = effect.validForTurnNum; this.filter = effect.filter; } @Override public DontUntapInPlayersNextUntapStepAllEffect copy() { return new DontUntapInPlayersNextUntapStepAllEffect(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public String getInfoMessage(Ability source, GameEvent event, Game game) { MageObject mageObject = game.getObject(source.getSourceId()); Permanent permanentToUntap = game.getPermanent((event.getTargetId())); if (permanentToUntap != null && mageObject != null) { return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')'; } return null; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.UNTAP_STEP || event.getType() == GameEvent.EventType.UNTAP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { // the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller // if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time // to skip the untap effect. // Discard effect if it's related to a previous turn if (validForTurnNum > 0 && validForTurnNum < game.getTurnNum()) { discard(); return false; } // remember the turn of the untap step the effect has to be applied if (event.getType() == GameEvent.EventType.UNTAP_STEP) { if (game.isActivePlayer(getTargetPointer().getFirst(game, source))) { if (validForTurnNum == game.getTurnNum()) { // the turn has a second untap step but the effect is already related to the first untap step discard(); return false; } validForTurnNum = game.getTurnNum(); } } if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null) { Player controller = game.getPlayer(source.getControllerId()); if (!permanent.isControlledBy(getTargetPointer().getFirst(game, source))) { return false; } if (controller != null && !game.isOpponent(controller, permanent.getControllerId())) { return false; } if (game.isActivePlayer(permanent.getControllerId()) && // controller's untap step filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) { return true; } } } return false; } @Override public String getText(Mode mode) { if (!staticText.isEmpty()) { return staticText; } return filter.getMessage() + " target opponent controls don't untap during their next untap step."; } }