package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.SpellAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.cards.Card;
import mage.constants.SpellAbilityType;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.watchers.common.CastSpellLastTurnWatcher;
/**
*
* @author LevelX2
*/
public class SurgeAbility extends SpellAbility {
public static final String SURGE_ACTIVATION_VALUE_KEY = "surgeActivation";
private String rule;
public SurgeAbility(Card card, String surgeCosts) {
super(new ManaCostsImpl<>(surgeCosts), card.getName() + " with surge", Zone.HAND, SpellAbilityType.BASE_ALTERNATE);
this.getCosts().addAll(card.getSpellAbility().getCosts().copy());
this.getEffects().addAll(card.getSpellAbility().getEffects().copy());
this.getTargets().addAll(card.getSpellAbility().getTargets().copy());
this.spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
this.timing = card.getSpellAbility().getTiming();
this.setRuleAtTheTop(true);
this.rule = "Surge " + surgeCosts
+ " (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)";
}
public SurgeAbility(final SurgeAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
// check if controller or teammate has already cast a spell this turn
CastSpellLastTurnWatcher watcher = game.getState().getWatcher(CastSpellLastTurnWatcher.class);
if (watcher != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
for (UUID playerToCheckId : game.getState().getPlayersInRange(playerId, game)) {
if (!player.hasOpponent(playerToCheckId, game)) {
if (watcher.getAmountOfSpellsPlayerCastOnCurrentTurn(playerToCheckId) > 0) {
return super.canActivate(playerId, game);
}
}
}
}
}
return ActivationStatus.getFalse();
}
@Override
@SuppressWarnings("unchecked")
public boolean activate(Game game, boolean noMana) {
if (super.activate(game, noMana)) {
ArrayList surgeActivations = (ArrayList) game.getState().getValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId());
if (surgeActivations == null) {
surgeActivations = new ArrayList<>(); // zoneChangeCounter
game.getState().setValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId(), surgeActivations);
}
surgeActivations.add(game.getState().getZoneChangeCounter(getSourceId()));
return true;
}
return false;
}
@Override
public SurgeAbility copy() {
return new SurgeAbility(this);
}
@Override
public String getRule(boolean all) {
return getRule();
}
@Override
public String getRule() {
return rule;
}
}