package mage.abilities.keyword; import java.util.ArrayList; import java.util.UUID; import mage.abilities.SpellAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.cards.Card; import mage.constants.SpellAbilityType; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.watchers.common.CastSpellLastTurnWatcher; /** * * @author LevelX2 */ public class SurgeAbility extends SpellAbility { public static final String SURGE_ACTIVATION_VALUE_KEY = "surgeActivation"; private String rule; public SurgeAbility(Card card, String surgeCosts) { super(new ManaCostsImpl<>(surgeCosts), card.getName() + " with surge", Zone.HAND, SpellAbilityType.BASE_ALTERNATE); this.getCosts().addAll(card.getSpellAbility().getCosts().copy()); this.getEffects().addAll(card.getSpellAbility().getEffects().copy()); this.getTargets().addAll(card.getSpellAbility().getTargets().copy()); this.spellAbilityType = SpellAbilityType.BASE_ALTERNATE; this.timing = card.getSpellAbility().getTiming(); this.setRuleAtTheTop(true); this.rule = "Surge " + surgeCosts + " (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)"; } public SurgeAbility(final SurgeAbility ability) { super(ability); this.rule = ability.rule; } @Override public ActivationStatus canActivate(UUID playerId, Game game) { // check if controller or teammate has already cast a spell this turn CastSpellLastTurnWatcher watcher = game.getState().getWatcher(CastSpellLastTurnWatcher.class); if (watcher != null) { Player player = game.getPlayer(playerId); if (player != null) { for (UUID playerToCheckId : game.getState().getPlayersInRange(playerId, game)) { if (!player.hasOpponent(playerToCheckId, game)) { if (watcher.getAmountOfSpellsPlayerCastOnCurrentTurn(playerToCheckId) > 0) { return super.canActivate(playerId, game); } } } } } return ActivationStatus.getFalse(); } @Override @SuppressWarnings("unchecked") public boolean activate(Game game, boolean noMana) { if (super.activate(game, noMana)) { ArrayList surgeActivations = (ArrayList) game.getState().getValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId()); if (surgeActivations == null) { surgeActivations = new ArrayList<>(); // zoneChangeCounter game.getState().setValue(SURGE_ACTIVATION_VALUE_KEY + getSourceId(), surgeActivations); } surgeActivations.add(game.getState().getZoneChangeCounter(getSourceId())); return true; } return false; } @Override public SurgeAbility copy() { return new SurgeAbility(this); } @Override public String getRule(boolean all) { return getRule(); } @Override public String getRule() { return rule; } }