package mage.abilities.keyword; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import mage.watchers.common.MiracleWatcher; /** * 702.92. Miracle * * 702.92a Miracle is a static ability linked to a triggered ability (see rule * 603.10). "Miracle [cost]" means "You may reveal this card from your hand as * you draw it if it's the first card you've drawn this turn. When you reveal * this card this way, you may cast it by paying [cost] rather than its mana * cost." * * 702.92b If a player chooses to reveal a card using its miracle ability, he or * she plays with that card revealed until that card leaves their hand, that * ability resolves, or that ability otherwise leaves the stack. * * You can cast a card for its miracle cost only as the miracle triggered * ability resolves. If you don't want to cast it at that time (or you can't * cast it, perhaps because there are no legal targets available), you won't be * able to cast it later for the miracle cost. * * RULINGS: You still draw the card, whether you use the miracle ability or not. * Any ability that triggers whenever you draw a card, for example, will * trigger. If you don't cast the card using its miracle ability, it will remain * in your hand. * * You can reveal and cast a card with miracle on any turn, not just your own, * if it's the first card you've drawn that turn. * * You don't have to reveal a drawn card with miracle if you don't wish to cast * it at that time. * * You can cast a card for its miracle cost only as the miracle triggered * ability resolves. If you don't want to cast it at that time (or you can't * cast it, perhaps because there are no legal targets available), you won't be * able to cast it later for the miracle cost. * * You cast the card with miracle during the resolution of the triggered * ability. Ignore any timing restrictions based on the card's type. * * It's important to reveal a card with miracle before it is mixed with the * other cards in your hand. * * Multiple card draws are always treated as a sequence of individual card * draws. For example, if you haven't drawn any cards yet during a turn and cast * a spell that instructs you to draw three cards, you'll draw them one at a * time. Only the first card drawn this way may be revealed and cast using its * miracle ability. * * If the card with miracle leaves your hand before the triggered ability * resolves, you won't be able to cast it using its miracle ability. * * You draw your opening hand before any turn begins. Cards you draw for your * opening hand can't be cast using miracle. * * @author noxx, LevelX2 */ public class MiracleAbility extends TriggeredAbilityImpl { private static final String staticRule = " (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)"; private String ruleText; @SuppressWarnings("unchecked") public MiracleAbility(Card card, ManaCosts miracleCosts) { super(Zone.HAND, new MiracleEffect((ManaCosts) miracleCosts), true); addWatcher(new MiracleWatcher()); ruleText = "Miracle " + miracleCosts.getText() + staticRule; } public MiracleAbility(final MiracleAbility ability) { super(ability); this.ruleText = ability.ruleText; } @Override public MiracleAbility copy() { return new MiracleAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.MIRACLE_CARD_REVEALED; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getSourceId().equals(getSourceId())) { // Refer to the card at the zone it is now (hand) FixedTarget fixedTarget = new FixedTarget(event.getSourceId()); fixedTarget.init(game, this); getEffects().get(0).setTargetPointer(fixedTarget); return true; } return false; } @Override public String getRule() { return ruleText; } } class MiracleEffect extends OneShotEffect { private final ManaCosts miracleCosts; public MiracleEffect(ManaCosts miracleCosts) { super(Outcome.Benefit); this.staticText = "cast this card for its miracle cost"; this.miracleCosts = miracleCosts; } public MiracleEffect(final MiracleEffect effect) { super(effect); this.miracleCosts = effect.miracleCosts; } @Override public MiracleEffect copy() { return new MiracleEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); // use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.) Card card = game.getCard(getTargetPointer().getFirst(game, source)); if (controller != null && card != null) { SpellAbility abilityToCast = card.getSpellAbility().copy(); ManaCosts costRef = abilityToCast.getManaCostsToPay(); // replace with the new cost costRef.clear(); costRef.add(miracleCosts); controller.cast(abilityToCast, game, false, new MageObjectReference(source.getSourceObject(game), game)); return true; } return false; } }