package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import java.util.Objects; import java.util.Optional; /** * @author TheElk801 */ public class EntersBattlefieldOrTurnedFaceUpTriggeredAbility extends TriggeredAbilityImpl { public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect) { this(effect, false); } public EntersBattlefieldOrTurnedFaceUpTriggeredAbility(Effect effect, boolean optional) { super(Zone.BATTLEFIELD, effect, optional); this.setWorksFaceDown(true); this.setTriggerPhrase("When {this} enters or is turned face up, "); } private EntersBattlefieldOrTurnedFaceUpTriggeredAbility(final EntersBattlefieldOrTurnedFaceUpTriggeredAbility ability) { super(ability); } @Override public EntersBattlefieldOrTurnedFaceUpTriggeredAbility copy() { return new EntersBattlefieldOrTurnedFaceUpTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.TURNED_FACE_UP || event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (!event.getTargetId().equals(this.getSourceId())) { return false; } switch (event.getType()) { case TURNED_FACE_UP: return true; case ENTERS_THE_BATTLEFIELD: return Optional .ofNullable(getSourcePermanentIfItStillExists(game)) .filter(Objects::nonNull) .map(permanent -> !permanent.isFaceDown(game)) .orElse(false); } return false; } }