/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities; import java.util.UUID; import mage.game.Game; /** * The ActivationInfo class holds the information how often an ability of an * object was activated during a turn. It handles the check, if the object is * still the same, so for example if a permanent left battlefield and returns, * the counting of activations happens for each object. * * @author LevelX2 */ public class ActivationInfo { protected int turnNum; protected int activationCounter; public static ActivationInfo getInstance(Game game, UUID sourceId) { return ActivationInfo.getInstance(game, sourceId, game.getState().getZoneChangeCounter(sourceId)); } public static ActivationInfo getInstance(Game game, UUID sourceId, int zoneChangeCounter) { String key = "ActivationInfo" + sourceId.toString() + zoneChangeCounter; ActivationInfo activationInfo = (ActivationInfo) game.getState().getValue(key); if (activationInfo == null) { activationInfo = new ActivationInfo(game); game.getState().setValue(key, activationInfo); } return activationInfo; } protected ActivationInfo(Game game) { this.turnNum = game.getTurnNum(); this.activationCounter = 0; } public void addActivation(Game game) { if (game.getTurnNum() != turnNum) { activationCounter = 1; turnNum = game.getTurnNum(); } else { activationCounter++; } } public int getActivationCounter() { return activationCounter; } }