package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.DamageControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.TargetController; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetOpponent; /** * * @author TGower */ public final class SleeperAgent extends CardImpl { public SleeperAgent(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}"); this.subtype.add(SubType.MINION); this.power = new MageInt(3); this.toughness = new MageInt(3); // When Sleeper Agent enters the battlefield, target opponent gains control of it. Ability ability = new EntersBattlefieldTriggeredAbility(new SleeperAgentChangeControlEffect(), false); ability.addTarget(new TargetOpponent()); this.addAbility(ability); // At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DamageControllerEffect(2), TargetController.YOU, false)); } public SleeperAgent(final SleeperAgent card) { super(card); } @Override public SleeperAgent copy() { return new SleeperAgent(this); } } class SleeperAgentChangeControlEffect extends ContinuousEffectImpl { public SleeperAgentChangeControlEffect() { super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); staticText = "target opponent gains control of {this}"; } public SleeperAgentChangeControlEffect(final SleeperAgentChangeControlEffect effect) { super(effect); } @Override public SleeperAgentChangeControlEffect copy() { return new SleeperAgentChangeControlEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game); if (permanent != null) { return permanent.changeControllerId(source.getFirstTarget(), game); } else { discard(); } return false; } }