package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect; import mage.abilities.keyword.DeathtouchAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; import mage.target.common.TargetOpponent; /** * * @author LevelX2 */ public final class Skullwinder extends CardImpl { public Skullwinder(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}"); this.subtype.add(SubType.SNAKE); this.power = new MageInt(1); this.toughness = new MageInt(3); // Deathtouch this.addAbility(DeathtouchAbility.getInstance()); // When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect()); ability.addTarget(new TargetCardInYourGraveyard()); ability.addEffect(new SkullwinderEffect()); this.addAbility(ability); } public Skullwinder(final Skullwinder card) { super(card); } @Override public Skullwinder copy() { return new Skullwinder(this); } } class SkullwinderEffect extends OneShotEffect { public SkullwinderEffect() { super(Outcome.Benefit); this.staticText = ", then choose an opponent. That player returns a card from their graveyard to their hand"; } public SkullwinderEffect(final SkullwinderEffect effect) { super(effect); } @Override public SkullwinderEffect copy() { return new SkullwinderEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { TargetOpponent targetOpponent = new TargetOpponent(true); if (controller.choose(Outcome.Detriment, targetOpponent, source.getSourceId(), game)) { Player opponent = game.getPlayer(targetOpponent.getFirstTarget()); if (opponent != null) { game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen " + opponent.getLogName()); // That player returns a card from their graveyard to their hand TargetCardInYourGraveyard targetCard = new TargetCardInYourGraveyard(new FilterCard("a card from your graveyard to return to your hand")); targetCard.setNotTarget(true); if (opponent.choose(outcome, targetCard, source.getSourceId(), game)) { Card card = game.getCard(targetCard.getFirstTarget()); if (card != null) { opponent.moveCards(card, Zone.HAND, source, game); } } } } return true; } return false; } }