package mage.cards.f; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public final class FracturingGust extends CardImpl { public FracturingGust(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G/W}{G/W}{G/W}"); // Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. this.getSpellAbility().addEffect(new FracturingGustDestroyEffect()); } public FracturingGust(final FracturingGust card) { super(card); } @Override public FracturingGust copy() { return new FracturingGust(this); } } class FracturingGustDestroyEffect extends OneShotEffect { private static final FilterPermanent filter = new FilterPermanent(); static { filter.add(Predicates.or(new CardTypePredicate(CardType.ARTIFACT), new CardTypePredicate(CardType.ENCHANTMENT))); } public FracturingGustDestroyEffect() { super(Outcome.DestroyPermanent); this.staticText = "Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way"; } public FracturingGustDestroyEffect(final FracturingGustDestroyEffect effect) { super(effect); } @Override public FracturingGustDestroyEffect copy() { return new FracturingGustDestroyEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int destroyedPermanents = 0; for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) { if (permanent.destroy(source.getSourceId(), game, false)) { ++destroyedPermanents; } } game.applyEffects(); // needed in case a destroyed permanent did prevent life gain if (destroyedPermanents > 0) { controller.gainLife(2 * destroyedPermanents, game, source); } return true; } return false; } }