package mage.cards.f; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.targetpointer.FixedTarget; /** * * @author Plopman */ public final class Flickerwisp extends CardImpl { private static final FilterPermanent filter = new FilterPermanent("another target permanent"); static { filter.add(AnotherPredicate.instance); } public Flickerwisp(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}"); this.subtype.add(SubType.ELEMENTAL); this.power = new MageInt(3); this.toughness = new MageInt(1); // Flying this.addAbility(FlyingAbility.getInstance()); // When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Ability ability = new EntersBattlefieldTriggeredAbility(new FlickerwispEffect()); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); } public Flickerwisp(final Flickerwisp card) { super(card); } @Override public Flickerwisp copy() { return new Flickerwisp(this); } } class FlickerwispEffect extends OneShotEffect { public FlickerwispEffect() { super(Outcome.Detriment); staticText = "exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step"; } public FlickerwispEffect(final FlickerwispEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getFirstTarget()); Player controller = game.getPlayer(source.getControllerId()); Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (controller != null && permanent != null && sourcePermanent != null) { if (controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourcePermanent.getIdName(), source.getSourceId(), game, Zone.BATTLEFIELD, true)) { //create delayed triggered ability Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(); effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step"); effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game)); game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source); return true; } } return false; } @Override public FlickerwispEffect copy() { return new FlickerwispEffect(this); } }