package mage.cards.f; import java.util.UUID; import mage.MageInt; import mage.abilities.common.AllyEntersBattlefieldTriggeredAbility; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.keyword.MenaceAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Duration; import static mage.filter.StaticFilters.FILTER_PERMANENT_CREATURES; /** * * @author LevelX2 */ public final class FiremantleMage extends CardImpl { public FiremantleMage(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.SHAMAN); this.subtype.add(SubType.ALLY); this.power = new MageInt(2); this.toughness = new MageInt(2); // Rally — Whenver Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. this.addAbility(new AllyEntersBattlefieldTriggeredAbility( new GainAbilityControlledEffect(new MenaceAbility(), Duration.EndOfTurn, FILTER_PERMANENT_CREATURES), false)); } public FiremantleMage(final FiremantleMage card) { super(card); } @Override public FiremantleMage copy() { return new FiremantleMage(this); } }