package mage.cards.a; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.PreventionEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SubType; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamageEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; /** * * @author LevelX2 */ public final class ArmoredTransport extends CardImpl { public ArmoredTransport(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{3}"); this.subtype.add(SubType.CONSTRUCT); this.power = new MageInt(2); this.toughness = new MageInt(1); // Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ArmoredTransportPreventCombatDamageSourceEffect(Duration.WhileOnBattlefield))); } public ArmoredTransport(final ArmoredTransport card) { super(card); } @Override public ArmoredTransport copy() { return new ArmoredTransport(this); } } class ArmoredTransportPreventCombatDamageSourceEffect extends PreventionEffectImpl { public ArmoredTransportPreventCombatDamageSourceEffect(Duration duration) { super(duration); staticText = "Prevent all combat damage that would be dealt to {this} by creatures blocking it" + duration.toString(); } public ArmoredTransportPreventCombatDamageSourceEffect(final ArmoredTransportPreventCombatDamageSourceEffect effect) { super(effect); } @Override public ArmoredTransportPreventCombatDamageSourceEffect copy() { return new ArmoredTransportPreventCombatDamageSourceEffect(this); } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (super.applies(event, source, game)) { DamageEvent damageEvent = (DamageEvent) event; if (event.getTargetId().equals(source.getSourceId()) && damageEvent.isCombatDamage()) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent != null && sourcePermanent.isAttacking()) { return true; } } } return false; } }