package mage.cards.a; import java.util.UUID; import mage.MageInt; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.mageobject.ColorPredicate; import mage.filter.predicate.mageobject.NamePredicate; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetControlledCreaturePermanent; /** * @author nantuko */ public final class AngelsHerald extends CardImpl { private static final FilterCard filter = new FilterCard("card named Empyrial Archangel"); private static final FilterControlledCreaturePermanent filterGreen = new FilterControlledCreaturePermanent("a green creature"); private static final FilterControlledCreaturePermanent filterWhite = new FilterControlledCreaturePermanent("a white creature"); private static final FilterControlledCreaturePermanent filterBlue = new FilterControlledCreaturePermanent("a blue creature"); static { filter.add(new NamePredicate("Empyrial Archangel")); filterGreen.add(new ColorPredicate(ObjectColor.GREEN)); filterWhite.add(new ColorPredicate(ObjectColor.WHITE)); filterBlue.add(new ColorPredicate(ObjectColor.BLUE)); } public AngelsHerald(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.CLERIC); this.power = new MageInt(1); this.toughness = new MageInt(1); // {2}{W}, {tap}, Sacrifice a green creature, a white creature, and a blue creature: // Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(1, 1, new FilterCard(filter))), new ManaCostsImpl("{2}{W}")); ability.addCost(new TapSourceCost()); ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterGreen, false))); ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterWhite, false))); ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterBlue, false))); this.addAbility(ability); } public AngelsHerald(final AngelsHerald card) { super(card); } @Override public AngelsHerald copy() { return new AngelsHerald(this); } }