/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.magic2012; import mage.Constants; import mage.Constants.CardType; import mage.Constants.Rarity; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.filter.common.FilterNonlandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.PlayerList; import mage.target.targetpointer.FixedTarget; import java.util.Random; import java.util.UUID; /** * * @author nantuko */ public class Scrambleverse extends CardImpl { public Scrambleverse(UUID ownerId) { super(ownerId, 153, "Scrambleverse", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}{R}"); this.expansionSetCode = "M12"; this.color.setRed(true); // For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. this.getSpellAbility().addEffect(new ScrambleverseEffect()); } public Scrambleverse(final Scrambleverse card) { super(card); } @Override public Scrambleverse copy() { return new Scrambleverse(this); } } class ScrambleverseEffect extends OneShotEffect { public ScrambleverseEffect() { super(Constants.Outcome.Damage); staticText = "For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents"; } public ScrambleverseEffect(ScrambleverseEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Random random = new Random(); PlayerList players = game.getPlayerList(); int count = players.size(); if (count > 1) { FilterNonlandPermanent nonLand = new FilterNonlandPermanent(); for (Permanent permanent : game.getBattlefield().getAllActivePermanents(nonLand, game)) { ContinuousEffect effect = new ScrambleverseControlEffect(players.get(random.nextInt(count))); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); } } return true; } @Override public ScrambleverseEffect copy() { return new ScrambleverseEffect(this); } } class ScrambleverseControlEffect extends ContinuousEffectImpl { private UUID controllerId; public ScrambleverseControlEffect(UUID controllerId) { super(Constants.Duration.EndOfGame, Constants.Layer.ControlChangingEffects_2, Constants.SubLayer.NA, Constants.Outcome.GainControl); this.controllerId = controllerId; } public ScrambleverseControlEffect(final ScrambleverseControlEffect effect) { super(effect); this.controllerId = effect.controllerId; } @Override public ScrambleverseControlEffect copy() { return new ScrambleverseControlEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent != null && controllerId != null) { return permanent.changeControllerId(controllerId, game); } return false; } @Override public String getText(Mode mode) { return "Gain control of {this}"; } }