package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.StaticAbility; import mage.abilities.costs.*; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.hint.common.BargainCostWasPaidHint; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.permanent.TokenPredicate; import mage.game.Game; import mage.players.Player; /** * Written before ruling was clarified. Feel free to put the ruling once it gets there. *
* Bargain is a keyword static ability that adds an optional additional cost. *
* Bargain means "You may sacrifice an artifact, enchantment, or token as you cast this spell". *
* If a spell bargain cost is paid, the spell or the permanent it becomes is bargained.
*
* @author Susucr
*/
public class BargainAbility extends StaticAbility implements OptionalAdditionalSourceCosts {
private static final FilterControlledPermanent bargainFilter = new FilterControlledPermanent("an artifact, enchantment, or token");
private static final String promptString = "Bargain? (To Bargain, sacrifice an artifact, enchantment, or token)";
private static final String keywordText = "Bargain";
private static final String reminderText = "You may sacrifice an artifact, enchantment, or token as you cast this spell.";
private final String rule;
public static final String BARGAIN_ACTIVATION_VALUE_KEY = "bargainActivation";
protected OptionalAdditionalCost additionalCost;
static {
bargainFilter.add(Predicates.or(
CardType.ARTIFACT.getPredicate(),
CardType.ENCHANTMENT.getPredicate(),
TokenPredicate.TRUE
));
}
public static OptionalAdditionalCost makeBargainCost(){
OptionalAdditionalCost cost = new OptionalAdditionalCostImpl(keywordText, reminderText, new SacrificeTargetCost(bargainFilter));
cost.setRepeatable(false);
return cost;
}
public BargainAbility() {
super(Zone.STACK, null);
this.additionalCost = makeBargainCost();
this.rule = additionalCost.getName() + ' ' + additionalCost.getReminderText();
this.setRuleAtTheTop(true);
this.addHint(BargainCostWasPaidHint.instance);
}
private BargainAbility(final BargainAbility ability) {
super(ability);
this.rule = ability.rule;
this.additionalCost = ability.additionalCost.copy();
}
@Override
public BargainAbility copy() {
return new BargainAbility(this);
}
public void resetBargain() {
if (additionalCost != null) {
additionalCost.reset();
}
}
@Override
public void addOptionalAdditionalCosts(Ability ability, Game game) {
if (!(ability instanceof SpellAbility)) {
return;
}
Player player = game.getPlayer(ability.getControllerId());
if (player == null) {
return;
}
this.resetBargain();
boolean canPay = additionalCost.canPay(ability, this, ability.getControllerId(), game);
if (!canPay || !player.chooseUse(Outcome.Sacrifice, promptString, ability, game)) {
return;
}
additionalCost.activate();
for (Cost cost : ((Costs